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View Poll Results: Are you interested?
Yes, I'll help develop a Dominions Roguelike! 9 13.85%
Yes, I'll play a Dominions Roguelike if someone develops one. 39 60.00%
No, I'm not interested. 4 6.15%
What's a Roguelike? 12 18.46%
What's Dominions? 1 1.54%
Voters: 65. You may not vote on this poll

 
 
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  #10  
Old September 8th, 2004, 01:21 AM

quantum_mechani quantum_mechani is offline
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Default Re: Gauging interest in a Dominions Roguelike...

My 2 cents:

-As much as possible of the Dominions battle system should be used.

-Try to only use Dominions units as monsters (not too hard considering all the myth Dominions draws on)

-A random god generator, preferably based on the current god title system. Each game a set of gods would be rolled, and each title would add a diferent blessing/curse they could give (so, one with the title 'god of courage' could bless you to resist fear effects, or bestow a curse that any creature is able to scare you).

One thing that would be a bit difficult to transfer is blood magic.
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