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September 9th, 2004, 11:43 AM
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Re: A few random Queries
Speaking from my faulty memory, so take with a pinch of salt:
1.-All these basically do the same thing: cast the quickness spell on the user, so they do not stack (the spell would be even ignored by the spell Ai for example if you were wearing the boots.
One exception: I believe "heroic quickness" stacks with the others.
2.- Only damage suffered & fear auras cause morale checks I believe. The lone archers still has a chance to deal damage to a high protection critter because of 2 factors:
-The open ended nature of damage rolls (if you roll a 6 you roll again for extra damage)
-The fact that the target's fatigue can result in armour piercing hits.
3.- I frankly barely use them except for specialized roles, as the most expensive elites they benefit the most from spell buffs, but they also cost you the most for every casualty they take.
4.- Players will flock to the most bizarre settings NP, there are always people waiting for somebody else to start (and/or host) a game.
5.- Players might choose to go with guerrilla tactics due to the following:
-They cannot face the opponent's main stack/pretender, so choose to fight elsewhere rather than lose their forces in a doomed atempt.
-They are trying to prevail in the economic field: by striking at your opponent's backyard you are not only reducing his monetary & gem income, you are also gaining such income for yourself until he claims back those provinces. Some of the damage takes time to recover from even when ownership changes back (say, unrest reducing the income), and some of the damage is even permanent (population loss).
If by doing so you become twice as big as your opponent, you can win by sheer force of numbers by being able to muster more troops & summons.
-Related to the above: trying to push the enemy dominion back by temple-smashing: having your enemy's dominion intruding your land is usally not a good idea: causes population loss from Death themes, loss of income if weather scale is different, causes unrest, gives morale bonuses to the enemy & penalty to your troops....
-Encircling an enemy army can result in its total anihilation, thus cutting retreat paths by surprise is always a reasonable move. Even the most powerful pretender will die if he routs and has nowhere to flee to.
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September 9th, 2004, 12:27 PM
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Re: A few random Queries
Quote:
Wendigo said:
1.-All these basically do the same thing: cast the quickness spell on the user, so they do not stack (the spell would be even ignored by the spell Ai for example if you were wearing the boots.
One exception: I believe "heroic quickness" stacks with the others.
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What about the Quickness blessing (Water-9)? It is labelled as being a 50% only Quickness in the manual; does it mean it is useless if the blessed unit already has the Boots of Quickness? Or is it equivalent to the Quickness spell/Boots of Quickness, and as such does not stack?
Quote:
2.- Only damage suffered & fear auras cause morale checks I believe. The lone archers still has a chance to deal damage to a high protection critter because of 2 factors:
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My mistake; I had forgotten to specifically exclude such a scenario.
Quote:
4.- Players will flock to the most bizarre settings NP, there are always people waiting for somebody else to start (and/or host) a game.
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Thanks; I may attempt to host (or at least crate) such a game then.
Quote:
5.- Players might choose to go with guerrilla tactics due to the following:
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Speaking of guerilla tactics, how often is the Plunder option used? If you take an enemy province, but cannot hold it, plundering is effective, but wouldn't your own army be very vulnerable to an enemy counterstrike then? Or am I missing something about when to plunder?
Thanks for your answers!
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September 9th, 2004, 01:37 PM
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Re: A few random Queries
Quote:
Alneyan said:
What about the Quickness blessing (Water-9)? It is labelled as being a 50% only Quickness in the manual; does it mean it is useless if the blessed unit already has the Boots of Quickness? Or is it equivalent to the Quickness spell/Boots of Quickness, and as such does not stack?
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As best I recall, the only quickness that stacks with another (and with itself, BTW), is Heroic Quickness. Placing Quickness boots on units that have the W9 blessing is sort of a waste (the boots give 2 actions per turn, while the blessing gives only 1.5 actions per turn (in a 1,2,1,2 pattern)). In such a case, the "best" quickness (that of the boots) would be in effect.
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September 9th, 2004, 01:58 PM
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Lieutenant General
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Re: A few random Queries
hmmm i thought blessing quickness and spell/boots quickness stacked, though I could be wrong.
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September 9th, 2004, 02:38 PM
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Re: A few random Queries
From Graeme Dice's post #258109 of 14 March 2004:
Quote:
All magical quickness effects, such as that from the boots of quickness, the jade armor, the quickness spell, and the champion's trident give you an extra action per round, but do not stack with each other. Heroic quickness does stack with these items, as I have a 125% heroic quickness unit with a jade armor that gets 5 attacks the first round, and 4 attacks the second round.
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EDIT: furthermore, the stacking is multiplicative, not additive. As GD's post states, his HQ of 125% (2.25x) plus the armor's 100% (2x) = 4.5x (5 on 1st, 4 on 2nd pattern), and not the 225% (3.25x) of a simple additive stack. IMO, this makes the HQ HoF ability hands-down the most valuable award you can get on a leader.
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September 9th, 2004, 03:31 PM
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Sergeant
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Re: A few random Queries
What Arryn quoted tallies with my experience. There is a small benefit to stacking w9 with quickness if you cast the spell - you get 2 actions on your first round which can let you buff a fraction faster. Assuming you are already blessed of course - prophet, shroud of the battle saint or a 3rd party blesser who acts first.
OK I guess that amounts to there is no benefit ...
Oh except the extra +4 defence (edited in)
Pickles
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September 9th, 2004, 04:37 PM
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Re: A few random Queries
Rather than begin a new thread for this question, I'm sticking it in here:
Does Ceremonial Faith's +2 preaching level per priest also apply to Calling God? (Reason I ask is that I'm currently editing Liga's latest manual addenda doc and I'm at that section.  )
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