.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 9th, 2004, 05:21 PM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Making Carriers and Fighters more usefull.

Agree with all except no: 8, 9, 10

Because the carrier is able to defend themself already.
Sometimes I develope fighters at turn 1, So I can use the 800kt carrier from turn 2. Believe me it makes an excellent Cruiser (large weapon mount) with fighter support in the early game.

Maybe you could lower the percentage of fighter bays needed, so you could use more normal weapons and shields etc etc.....

Inti,
Reply With Quote
  #2  
Old September 9th, 2004, 05:28 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Making Carriers and Fighters more usefull.

Definitely need to eliminate that silly exploit... carriers need a ship construction tech req too.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old September 9th, 2004, 06:26 PM
Intimidator's Avatar

Intimidator Intimidator is offline
First Lieutenant
 
Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
Thanked 0 Times in 0 Posts
Intimidator is on a distinguished road
Default Re: Making Carriers and Fighters more usefull.

Quote:
Imperator Fyron said:
Definitely need to eliminate that silly exploit... carriers need a ship construction tech req too.
Agreed !!
Reply With Quote
  #4  
Old September 9th, 2004, 05:31 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Making Carriers and Fighters more usefull.

My biggest problem with Fighters in the stock game is how the tech area is handled. The first level is incredible (you have all fighter weapons, armour, shield, the Light Cruiser and the Small Fighter for 100,000 research points. A bargain), but the results after this level are much less impressive. The same goes for the Carrier hulls; the first one is very good (on par with a Light Cruiser), but the later ones cost a lot to research and aren't nearly as good.

Another, smaller matter is to bring the fighters to the offensive. While they are deadly if you can ensure they have first strike (wormhole defence), and it is easy to deploy fighters on a particular spot, it doesn't work so well for offence. The Fighter Bay is only able to launch one fighter per combat turn, so your average Carrier will launch 20 or 30 fighters per combat turn. With fighter numbers reaching four or five figures rather easily, you would need one hundred Carriers to start having a proper launch rate (that excludes unusual situations where the standard measure to count your fighters is 10,000).

So I would say fighters aren't really that weak (unless fighting the Talisman, and even then numbers can wreak some damage), as long as you use them in numbers and have the time to mass produce them. You should expect huge losses as well, but then, so will your opponent.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.