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  #1  
Old June 14th, 2001, 02:24 PM
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Dracus Dracus is offline
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Default Re: One thing that I really dislike about SEIV

The one thing I don't like is not being able to remove planets from my list that are not in my claimed systems when I want to search for new colonies. I would like to tell it to exclude all planets outside my borders.
(yes I have suggested this to MM)
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  #2  
Old June 14th, 2001, 02:53 PM
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Default Re: One thing that I really dislike about SEIV

quote:
The one thing I don't like is not being able to remove planets from my list that are not in my claimed systems when I want to search for new colonies. I would like to tell it to exclude all planets outside my borders.
I usually use the Systems to Avoid markers to get around that, but I agree that more display options would be nice.

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Old June 15th, 2001, 05:23 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: One thing that I really dislike about SEIV

I really HATE having to click every weapon "off" individually on a ship/base/sat group with many weapons when I want to micro-manage fire control in tactical mode. Why can't there be a global 'toggle' switch beneath the combat weapons control box? Then you could turn them all off with ONE click and then turn on only the ones you want to fire. SE3 had global targetting toggles.

For that matter, why can't we have SEPERATE switches for auto-movement and auto-fire control? Maybe I'm happy with the AI fire control but want to control the fleet's movement because of the brain-dead way that formations are handled? Nope, it's all or nothing, meaning you have to put up with much more tedious micro-management than really necessary. This is another very nice feature of SE3 that was lost in SE4.


[This message has been edited by Baron Munchausen (edited 15 June 2001).]
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Old June 15th, 2001, 09:12 PM
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Default Re: One thing that I really dislike about SEIV

quote:
Originally posted by Baron Munchausen:
...why can't we have SEPERATE switches for auto-movement and auto-fire control? Maybe I'm happy with the AI fire control but want to control the fleet's movement because of the brain-dead way that formations are handled? Nope, it's all or nothing, meaning you have to put up with much more tedious micro-management than really necessary. This is another very nice feature of SE3 that was lost in SE4.


My favorite trick in SE3 was to turn on automatic targetting (especially for battles with lots of fighters), and then "tweak" the targetting before resolving weapons fire. That way, I could let the computer decide on the fighter's targets, and I would manage the ship targetting.
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Old June 16th, 2001, 10:48 AM

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Default Re: One thing that I really dislike about SEIV

I hate how sometimes even if you click on the build one turn's worth for WP's it will only build one even if you have the production capacity to build two or three. Along those lines I wish there was a selection for choosing that you want 1, 2, 3, or 4, of a unit.
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Old June 16th, 2001, 12:47 PM
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Default Re: One thing that I really dislike about SEIV

quote:
Originally posted by jc173:
I hate how sometimes even if you click on the build one turn's worth for WP's it will only build one even if you have the production capacity to build two or three. Along those lines I wish there was a selection for choosing that you want 1, 2, 3, or 4, of a unit.


It would be so much better if you could just give the order to build a number of units, say 20, and the ones that get finished each turn actually does get finished each turn. ie, if you have the capacity to build 3 units/turn and you order 20, each turn 3 will be built and a 4th will be started on. Same goes for upgrading facilities. Upgrading 30 facilities takes forever. I would really like it if that worked as I described with units above. That way you could actually abort half way through in case of emergency without losing 6+ turns of work.
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Old June 16th, 2001, 04:52 PM
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Default Re: One thing that I really dislike about SEIV

Come to think about, the thing I really really dislike is the fact that as soon as you have no presence in a system all information about that system is lost. Suddenly you don't know what you knew Last turn. It's like leaving a room and instantly forgetting there's a TV and a bar in there. I think that all info about colonies, bases and sats should still be there for review even though you have no presence with red text in the upper left or right corner stating how old the information is. If you have a presence in the system the age info text should be green and say current. I hate having to write this stuff down on paper and I shouldn't have to.
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