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September 10th, 2004, 05:59 PM
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Lieutenant General
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Re: 10 Magic Strength Pretenders....
Air 10 is maybe worth it as a blessing, if you primarily want your sacred troops as a buffer in front of your massed missile fire.
also Death 10 is much superior to Death 9, though still not that good IMO, and so might reasonably to taken for a PoD, who wants very high death anyways.
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September 10th, 2004, 06:54 PM
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Corporal
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Re: 10 Magic Strength Pretenders....
I'll field test a Fire 10 Moloch next. Those initial firefly shots at that level come in handy. And then there's magma bolts.....
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September 10th, 2004, 07:44 PM
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Major
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Re: 10 Magic Strength Pretenders....
Quote:
archaeolept said:
also Death 10 is much superior to Death 9, though still not that good IMO, and so might reasonably to taken for a PoD, who wants very high death anyways.
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Death 10 (especially on a PoD) is the only level-10 blessing I'd consider. On sacred troops, Lesser Fear(-1) -> Fear(+0) is a much better improvement than an extra point of ATT, DEF, STR, reinvig, etc. And the PoD also benefits from it (+19 -> +20). Remember enemy troops suffer an extra -1 to their morale check at fear levels 0, +5, +10, +15, etc.
And it also means an extra Ghost per Summon Ghosts ritual 
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God does not play dice, He plays Dominions Albert von Ulm
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September 10th, 2004, 08:19 PM
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Major
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Re: 10 Magic Strength Pretenders....
Nature 10 would be useful for Serpent Cult Pythium. The +4 berserk hydras are mini-SCs sans leadership.
I once killed 2 fully decked berserked ice devils with 11 blessed hydras and some other assorted stuff. Lost only 1 hydra besides a bit of fodder. And this was with just a nature 7 blessing, which was perhaps the stupidest blessing ever selected by anybody anywhere. But it was my second MP game and I was a complete newbie at the time.
Come to think of it, I still AM a complete newbie! 
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September 10th, 2004, 08:26 PM
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Captain
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Re: 10 Magic Strength Pretenders....
Panther that ice devil battle isnt exactly accurate...you had like 30 tritons that caused the ice devils to go berserk(they had hellswords) which prevented them from casting their initial spells. Tritons are good at killing sc's before they get a chance to cast spells.
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September 10th, 2004, 08:36 PM
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Major
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Re: 10 Magic Strength Pretenders....
Ah, your right! I had totally forgotten about that part. It's tough to get old!
I still think my hydras would have done a very good job on your ice devils anyway. Nine attacks per creature with multiple creatures drops the defense down so low that many attacks will always get in.
In fact, the summer lions and vine ogres were doing a very good job all by themselves, and blocking the hydras from even attacking until late in the battle. But the only reason the lions and ogres were doing any good at all is because of the lack of buffs on the devils.
I stand corrected. And I have to remember that strategy...
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September 10th, 2004, 08:58 PM
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Captain
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Re: 10 Magic Strength Pretenders....
Is it by the amount of attacks or the amount of attackers that drops defense down? I thought it is the amount of attackers.
Anyway I wonder how good a n10 bless strat with the hydras would turn out. I believe sc's could take them out without a problem if equipped with any of the poison resist items. But are the serpent cult mages n3 because if so you could have them scripted to charm when you get attacked by sc's.
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September 11th, 2004, 12:59 AM
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General
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Re: 10 Magic Strength Pretenders....
Quote:
Aku said:
Is it by the amount of attacks or the amount of attackers that drops defense down? I thought it is the amount of attackers.
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It's the number of attacks.
Quote:
But are the serpent cult mages n3 because if so you could have them scripted to charm when you get attacked by sc's.
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They are only W1N2?1, which is my major gripe with the theme.
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