.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 10th, 2004, 08:36 PM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Ah, your right! I had totally forgotten about that part. It's tough to get old!

I still think my hydras would have done a very good job on your ice devils anyway. Nine attacks per creature with multiple creatures drops the defense down so low that many attacks will always get in.

In fact, the summer lions and vine ogres were doing a very good job all by themselves, and blocking the hydras from even attacking until late in the battle. But the only reason the lions and ogres were doing any good at all is because of the lack of buffs on the devils.

I stand corrected. And I have to remember that strategy...
Reply With Quote
  #2  
Old September 10th, 2004, 08:58 PM

Aku Aku is offline
Captain
 
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
Aku is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Is it by the amount of attacks or the amount of attackers that drops defense down? I thought it is the amount of attackers.

Anyway I wonder how good a n10 bless strat with the hydras would turn out. I believe sc's could take them out without a problem if equipped with any of the poison resist items. But are the serpent cult mages n3 because if so you could have them scripted to charm when you get attacked by sc's.
Reply With Quote
  #3  
Old September 11th, 2004, 12:59 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Quote:
Aku said:
Is it by the amount of attacks or the amount of attackers that drops defense down? I thought it is the amount of attackers.
It's the number of attacks.

Quote:
But are the serpent cult mages n3 because if so you could have them scripted to charm when you get attacked by sc's.
They are only W1N2?1, which is my major gripe with the theme.
Reply With Quote
  #4  
Old September 11th, 2004, 10:16 AM

Tuna Tuna is offline
Corporal
 
Join Date: Aug 2004
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Tuna is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Earth-10 on a cyplops is also good, esp. for pythium. Good rein for both communicants and mages, +4 armor that can make the mages Last a quite a bit longer, A pretender that can take lots of punches early on and a truly suberb Enliven statues caster. Just slap on earth boots and he makes 26 statues a turn with the price tag of 20E, or 0,75 gems a piece. (usually 2 gems a piece.) The statues augment pythian mages very well, being mindless lifeless 14 def 22 prot 15 hp size 3 troops that can protect your mages against sc's and armies for quite some time while the said mages deal destruction. As a Last bonus, once you reach alt9, that you are going to want for wish anyway, you can cast army of lead that is a battlefield-wide protection/mr spell that turns even militias (or mages, for that matter) into a stone wall...
Reply With Quote
  #5  
Old September 11th, 2004, 11:28 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: 10 Magic Strength Pretenders....


Er - how often does Wish get cast except by Astral Pretenders? A top rank Astral mage is S4. Starshine Skullcap, ring of sorcery, ring of wizardry take that to S7. Replace the ring of sorcery with the Forbidden Light, S8. I guess you could always empower a mage from S4 to S5, and for nations other than Arco, R'lyeh, and Pythium, you have to empower up to S4 and then S5? (And then see your Empowered Wisher get killed by the Horrors the Forbidden Light brings.)
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #6  
Old September 11th, 2004, 12:38 PM
En Forcer's Avatar

En Forcer En Forcer is offline
Corporal
 
Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
En Forcer is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

well the Fire 10 Moloch is doing well. I've been using him in combat and in joint ops with salamanders (priests) and warlocks.

The sacred lava warriors are carving through enemy ranks like butter. Thats the troops that haven't already fled...
__________________
***

-ef
Reply With Quote
  #7  
Old September 11th, 2004, 01:02 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Quote:
En Forcer said:
well the Fire 10 Moloch is doing well.
Now ask yourself, does it work that much better than a Fire 9 Moloch to justify the cost? These 56 design points could buy you a better castle, an extra click on the good side of a scale, an extra candle or 2, a special dominion effect like Desert Sun.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #8  
Old September 11th, 2004, 02:06 PM

Kel Kel is offline
Sergeant
 
Join Date: Feb 2004
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Kel is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Quote:
Cainehill said:

Er - how often does Wish get cast except by Astral Pretenders?
For me, the way you listed is pretty much exactly how it gets cast and is fairly normal in the late game when I play arco (I haven't played a lot of late game rlyeh/atlantis but I assume they would empower with clam generated astral). If you are lucky, you can also sometimes trade for or even hunt up a robe of the magi instead of empowering though empowering is more common.

Otoh, I rarely, if ever, take astral on a pretender (of course I don't play Ermor, either).

- Kel
Reply With Quote
  #9  
Old September 11th, 2004, 04:33 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Quote:
Kel said:
Quote:
Cainehill said:

Er - how often does Wish get cast except by Astral Pretenders?
Otoh, I rarely, if ever, take astral on a pretender (of course I don't play Ermor, either).

I've taken Astral on the pretender several times now, on purpose despite knowing "Never put astral on your pretender". I'll often put it on an immortal (liches and phoenix) since it isn't as much of a liability there.

I've also been asked, "What is Astral doing on your Ghost King???" On a large map (one of the Cradle Versions), I figured my GK could easily avoid astral assassins, and would otherwise only be in danger if the home castle was endangered (scripting the recall spell).

Pretty fun, and successful - forged the Forbidden Light, and will soon be casting my very first Wishes, if the game goes on long enough (most players have gone AI, and Norfleet's abandoned Caelum have been trampling some other players).

Really made a difference for a nation that otherwise doesn't get astral - Vanheim's Helheim theme.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #10  
Old September 11th, 2004, 10:57 PM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Re: 10 Magic Strength Pretenders....

Quote:
Graeme Dice said:
They are only W1N2?1, which is my major gripe with the theme.
I found this out the hard way, never having played Serpent Cult Pythium before my game mentioned above. I had to have a thistle mace with nearly every mage I owned in order to cast charm. One thing I did like is the W1 with those guys for the quickness.

I had heard that SC Pythium was not very good. I think this is mostly correct, but I wish the game could have Lasted long enough to have my 20+ nature-blessed berserked hydras fighting the 50+ devils. Would have been very interesting to see how it went. The devils are not fully immune to the poison.

I may have to test this out if I get some time.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.