.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 13th, 2001, 08:18 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: 5 Carriers versus 2 Starbases

Put a Sat with a high level sensor on the other side of the WP. Keep your fighters on the planets until you see someone coming then launch them.
Also, later in the game when the AI has a lot of minesweepers you may find that mines lose their effectiveness, you can replace the mines with fighters.
Reply With Quote
  #2  
Old June 13th, 2001, 08:34 PM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: 5 Carriers versus 2 Starbases

What's the deal with fighters being luanched with no movement? That really kills the idea of using fighters for system wide defense, they should launch with movement equall to the object that launched them, or in the case of a base or planet, full movement.
Reply With Quote
  #3  
Old June 13th, 2001, 08:36 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: 5 Carriers versus 2 Starbases

Fighters only have no movement the turn they are launched, your guess is as good as mine as to why. After that they can move normally.
Reply With Quote
  #4  
Old June 13th, 2001, 08:51 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: 5 Carriers versus 2 Starbases

Could be because of simultaneous movement. In turnbased movement it would be possible to launch and move the fighters at once, but not with simultaneous movement as the fighters won't be there to be given move orders until the next turn. SO to keep things equal they can't move after launch in turnbased either.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #5  
Old June 14th, 2001, 12:55 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: 5 Carriers versus 2 Starbases

Which is why you keep one fighter over a planet. Once you launch the rest, they have all their movement
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.