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September 11th, 2004, 09:30 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: MP game; very hard research. Any takers?
Quote:
Alneyan said:
Were you thinking about specific province numbers?
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Hmm, I actually need to use my brain for once. How annoying.
Okay, I just opened up the .map file and three provinces are already no-started: 8 (little island all by itself), 82 (the Desert Eye province) and 92 (cul-de-sac province next to the Desert Eye).
In addition to these, I suggest that the following should be nostarted as well:
1) Province 8 on a neck between two bodies of water. I actually had a start here while playing an SP game with an AI at either end. It has three land neighbours, two water neighbours.
2) Province 51 at the end of a mountain next to a body of water. Two land neighbours and one water neighbour.
3) Province 114, a peninsula. Two land neighbours, two water neighbours.
But really this is map with plenty of chokepoints, so some start locations are really a lot better than others. Just take a look at the map. Up to the other players if they think it's okay. I'm fine with it if the others are.
Atlantis will run riot on this map I bet, easy access to lots of places.
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September 11th, 2004, 12:44 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
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Re: MP game; very hard research. Any takers?
Say the word when you want pretender files mailed to you.
__________________
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-ef
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September 11th, 2004, 12:51 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
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Re: MP game; very hard research. Any takers?
I'd like to jump in as Ulm. But will need some Tech Support from other players if your using 2.13 patch.
-Yc
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September 11th, 2004, 01:06 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
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Re: MP game; very hard research. Any takers?
I'd like to join as Abysia unless the consensus is that blood nations are off limits here.
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September 11th, 2004, 02:12 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: MP game; very hard research. Any takers?
Yellow Cactus: thanks for reminding me to ask about the game Version! I could do either 2.12 or 2.13, and so do not care much either way. While 2.13 fixes some bugs (including cheating options), it also brings a couple of problems from what I heard (Alchemists' Stone and one other magic item).
Ighalli: I would have no problem with having a Blood nation in here.
You can start to email Pretender files, unless you feel that a map change will force you to change your Pretender design, or even to switch nations.
Speaking of the map, with the other matter brought up by Deccan, there is also the small size of Desert Eye that will become a problem. We are currently eight players (assuming both Yellow Cactus and Ighalli join in), which is probably a bit too crowded for Desert Eye. Karan might do the trick here; it should have enough provinces for Atlantis, and enough for land-based nations. As usual, feel free to comment on the map and/or to suggest others.
Lastly, here goes the current settings as discussed during this thread. My apologises for forgetting to update the first post previously.
- A PBEM game hosted by myself (not TCP/IP)
- Turnaround is set to 48 hours, and will run every 24 hours if everyone gets their files in before this moment. The turns should more or less run at the same hour of the day (as much as real life and Murphy's laws will allow).
- Independent Strength: 9 (as asked by En Forcer)
- Magic Research: Very Difficult
- Magic site frequency: 50
- Map: to be determined (Desert Eye? Karan? Another?)
- Version: either 2.12 or 2.13, depending on the preferred Version of most players.
- All else set as default
The current players are:
- Boron: Ermoria
- Deccan: Man
- Enforcer: Pangaea
- Graeme Dice: Pythium
- Ighalli: Abysia
- Vicious Love: Atlantis
- Yellow Cactus: Ulm
- Myself: Arcoscephale
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September 11th, 2004, 02:25 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
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Re: MP game; very hard research. Any takers?
I'd prefer to play with v2.13. My pretender is in the mail!
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September 11th, 2004, 02:32 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: MP game; very hard research. Any takers?
If someone does not know my mail address (it should be displayed publicly in my profile), it is alneyan AT yahoo DOT fr (replace AT with @ and DOT with .)
If you would like to receive a notification when I receive your turn, I will be setting up a separate mail for this purpose. It will enable me to make an automated answer when I receive a mail on this address, and so you will know whether your mail has been received or not much more quickly. And if you do not wish to use this mail, you will only have to keep on using my regular mail address.
This mail will be available on dominions2@yahoo.fr (no need for spam protection here; spammers will only get more spam in return), but there will be no other difference with my standard mail.
Edit: However, the subject of these notification mails cannot be changed, and will be "Yahoo - Message d'Absence" (Away Message). Grr.
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September 11th, 2004, 04:05 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: MP game; very hard research. Any takers?
Quote:
Ighalli said:
I'd like to join as Abysia unless the consensus is that blood nations are off limits here.
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I just realized site frequency is still at 50(10 above normal, if I'm not mistaken). Methinks it's settled; With ordinary gem abundances, blood nations won't have an edge. At least, no more than an infinitesimal edge.
True, Mictlan can(Sort of) get by by only researching one path(Plus construction up to 4, for those sweet, sweet contracts), but they'll still need alteration/enchantment to make use of their summoned SCs, evocation and thaumaturgy(Or conjuration) for searching, and a bunch of other paths to exploit the full versatility of their priest-mages. And Abysia without evocation is hardly Abysia at all.
When all's said and done, I suspect Caelum and Ulm both need research far less than most blood nations.
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September 11th, 2004, 05:31 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
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Re: MP game; very hard research. Any takers?
I will be sending my pretender shortly. So far you guys are doing just fine figuring out the map. I'll go with whatever gets picked. No need to change or adjust my pretender.
All Hail CONIFEROUS! King of Berries!
__________________
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-ef
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September 11th, 2004, 05:46 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: MP game; very hard research. Any takers?
Hello
Is it not too late to jump on board with Marignon?
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