.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old September 12th, 2004, 01:32 AM

Kung_Fu Kung_Fu is offline
BANNED USER
 
Join Date: Sep 2004
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Kung_Fu is on a distinguished road
Default Re: I suck with Pythium ... please help!

Quote:
Truper said:My considered suggestion, as opposed to my bitter, raving, pulling-my-hair-out I've-been-spammed-again sarcastic suggestion, is that the path should be left at A1, so that False Horrors would still be available to say Vanherses or mages with a random in air, but that the fatigue should be raised to 30.
This would not stop your bitter, raving, pulling-my-hair-out I've-been-spammed-again feelings.

For your amusement:

False Horror
Code:

Lvl of Air Base Fat w/Storm Power Casts to 100 (4Enc)
Base Spell 10 5 20

Truper (1Air) 30 15 5.26
Archae (1Air) -- 20 4.16
Zen (1Air) -- 30 2.94

Truper (2Air) 15 10 10
Archae (2Air) 20 10 10
Zen (2Air) 25 12.5 8

Truper (3Air) 10 7.5 8.69
Archae (3Air) 10 7.5 8.69
Zen (3Air) 12.5 8.3 8.1



Compare with:
Raise Skeletons
Code:

Death Base Fatigue Casts to 100 (4 Enc)
2 40 2.27
3 20 4.16
4 10 7.14



Of course the # of effects is different, 5 -> 1. Yet it seems odd, that Air should have the ability to battlefield summon better than Death. While False Horrors have their weaknesses, so do Undead. The only other alternative is Elementals which are by and large gem unefficient because of poor AI.

To those who cry "Your Kung-Fu is weak! Death also has a 1 Death summoning spell" I would remind you it's summon effect is 1, and it's fatigue is 30.

Taking into account the differences in statistics of False Horrors, School, and ultimately Level of Spell (Alteration 6) it is not grossly overpowered, but I do not see your suggestion giving you any relief. In your example, even a level 1 (with storm power, and if you are being spammed then you are inextricably having a Staff of Storms used against you) It takes 4 turns of unconsiousness before being able to churn out another.

Take into account a Magic 3 Enviroment (a 30% Reduction in Fatigue Cost), you suddenly are in very much the same predicament, with all those charming level 1 Air casters (Harab Seraphs?) as you were before. Also Air already has a very decent 1Air spell in Orb Lightning, why do they need another? I have yet to see any other school of magic have such versatility with such cheap mages, allowing even sages and randoms to produce terrifying results.

If I had a choice between the 3 suggestions, I would choose either A.) Archae (if I wanted no real change other than requiring a Storm in place to cast the spell, and a slight fatigue bump. or B.) Zen's to drastically tone down the speed at which lower end Air Users can deliver False Horrors, but allow it to be a factor for high level air Users or perhaps communion.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.