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September 12th, 2004, 07:18 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP game; very hard research. Any takers?
Yes, please make sure that renaming is turned on. It's a real pain when it gets forgotten.
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September 12th, 2004, 07:31 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: MP game; very hard research. Any takers?
Yes, I intended to turn renaming on, but thanks for reminding me; it is the kind of detail which can be missed at game setup , and forgetting it would be very, very annoying later on.
I like the sound of "Not_stupid_just_slow", and will likely pick this name for the game. Thanks!
Assuming Deccan drops in at his usual hour, I would expect the game to get started Sunday in the morning GMT (or even in the night, depending on my insomnia). The turns will be proceeded in the evenings however, barring real-life issues. So you should expect turns to run in between 1800 and 1900 GMT (or the proper name for the time zone unaffected by the Daylight Saving Time; is it actually GMT?). UK is one hour ahead of this time, Central Europe is at +2, and the Eastern Coast would be at -4. I do not know what time it would be in the other time zones though.
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September 13th, 2004, 11:56 AM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
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Re: MP game; very hard research. Any takers?
I encourage everyone to check their emails and respond quickly these first few turns. At least the first 10 turns we should be able to crank through.
Let's do it!
__________________
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-ef
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September 13th, 2004, 07:49 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: MP game; very hard research. Any takers?
Most turns went in fairly quickly (I am only waiting for Boron as I am typing this) this turn, so we should be able to go through the first turns without having to wait for too long.
Speaking of which, I would like to add a modification to one of the rules. Instead of running the turns at a fixed hour, wouldn't it be better if I executed the turn as soon as possible, while using the fixed hour as the actual deadline?
For example, if the deadline hour is 1800, but I get all turn files at 1000 and can run the turn, the next deadline would be set at 1800 (making it 56 hours, with 8 "free" hours) and not at 1000. It allows for a quicker turnaround early on, while still giving a fixed deadline and so enabling people to get a routine. Any objections to this change?
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September 13th, 2004, 07:56 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: MP game; very hard research. Any takers?
If the deadline stays the same hour, quickhosting when all the turns have been received seems great to me, a win-win proposition.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 13th, 2004, 08:07 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 514
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Re: MP game; very hard research. Any takers?
Seconded.
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September 13th, 2004, 09:43 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
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Re: MP game; very hard research. Any takers?
Sounds good to me.
__________________
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-ef
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