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Old June 16th, 2001, 01:00 AM
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Mordante Mordante is offline
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Default Re: pbem hosting hell!

*happy news* - the hosting program managed to process the latest turn after more than 2.5 hours doing an impression of a crashed application (the dialogues had disappeared, the process counter had gone, the screen had gone white) But lo! Like a returning hope the message eventually popped up and gave us the files...

A right royal pain in the butt these long turns ... but, nice to know that the program can actually continue working to produce a result eventually. I have more faith now that the original problem turn (the 13 hour plus one) would have eventually worked.

Amazing really, the problem elements which caused this one to go on forever look to be some absolutely huge organic seeker ship fleets (100ish base ships, 100ish smaller ships, good proportion armed with seeking parasites, 14-20 per vessel) - that's a lot of seeker heads in a small area of space.

Still, the war goes on....

Regards

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Old June 16th, 2001, 11:06 AM

HiveLordJim HiveLordJim is offline
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Default Re: pbem hosting hell!

I host PBEM games and have had the computer take 20 minutes to process a turn:
11 years into the game, 10 empires left from 17, multiple fleets of 50+ common with a 500 ship per player limit.

The game will seemingly stop for 3 mintues then the progress meter will go up a percent.

I have had the game hang on 2 occassions. These hangs were because of some weird bug with fleets that malfador said they were fixing in the next patch.

Hope that helps
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