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  #1  
Old September 15th, 2004, 12:25 AM
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Default Re: I think I now understand Cohen

Zap, you were overly aggressive, made a play for a huge chunk of territory too early, and got yourself in a war w/ 3 other nations as a result. you are still very strong, even if the derivatives are against you. having machaka go AI would certainly be a bit of a mess in this game - why not just try for an honorable defense? Storm has a couple vicious SC's, and raiders. you can probably respond in a similar fashion, I would think - you certainly still have a large gem income.

But i understand how a war going poorly can be very disheartening, and this game takes so much effort w/ a big war, that its not that hard to lose the will to continue. I'd suggest just bulldogging through it, and see what happens. start going defensive - storm does not have huge armies w/ which to control his territories either.
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Old September 15th, 2004, 12:55 AM
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Default Re: I think I now understand Cohen

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archaeolept said:
Zap, you were overly aggressive, made a play for a huge chunk of territory too early, and got yourself in a war w/ 3 other nations as a result.
Mmm, I'm not arguing that I haven't made mistakes. I do argue, however, that people's perception (based on the score graphs) that I'm in a strong position is incorrect.

If you're going backwards with no way to arrest that backslide (and I've been trying unsuccessfully to do exactly that for some time now) then it doesn't matter how many provinces you're about to lose. It just changes the amount of un-fun time it's going to take to lose them.

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why not just try for an honorable defense?
Because, as Cainehill put it, it's not a boatload of fun.

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Storm has a couple vicious SC's, and raiders. you can probably respond in a similar fashion, I would think - you certainly still have a large gem income.
I cannot respond in similar fashion. I don't have SCs as tough as his, and I don't have the Vans, or any equivalent.

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I'd suggest just bulldogging through it, and see what happens. start going defensive - storm does not have huge armies w/ which to control his territories either.
If there's anyone willing to do this, or perhaps even with the ability to turn the position around, I'd love to hear from them.
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Old September 15th, 2004, 01:12 AM
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Default Re: I think I now understand Cohen

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Zapmeister said:
I cannot respond in similar fashion. I don't have SCs as tough as his, and I don't have the Vans, or any equivalent.
I thought you had tartarian titans? Those with a wraith sword, jade armour, skullcap, flying boots, luck pendant and lightning ring should fatigue out an air queen even if they don't break her mirror images.
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Old September 15th, 2004, 01:16 AM
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Default Re: I think I now understand Cohen

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Graeme Dice said:
Quote:
Zapmeister said:
I cannot respond in similar fashion. I don't have SCs as tough as his, and I don't have the Vans, or any equivalent.
I thought you had tartarian titans? Those with a wraith sword, jade armour, skullcap, flying boots, luck pendant and lightning ring should fatigue out an air queen even if they don't break her mirror images.
Righto, I can try that. Unless you want to
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Old September 15th, 2004, 01:36 AM
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Default Re: I think I now understand Cohen

I've just been reading bugthreads and whatnot where it looks like a major demoralizing (for me) event in this game has been reported. The SC I've had the most trouble with should have routed and died through lack of retreat space, but instead fought on to victory.

I'm just thinking what a huge difference it would have made to my morale if that battle had resolved as it should have, under the common understanding of how the rout rules work.
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Old September 15th, 2004, 01:51 AM
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Default Re: I think I now understand Cohen

omg i've lost pretenders left and right due to bizarre rout rules. that's just part of the game as presently constituted. We don't know why she didn't rout - it looks to me like you're just trying to come up w/ some rationalization, talking about how a battle "should have" resolved...

no one i play with understands how routing really works in all situations; as such, there is no "common understanding". Perhaps in that situation, her 30 morale prevented the rout.

hopefully you can find someone to sub for you if you so much hate playing.

and no other player has quit w/out being totally defeated. Arcos quit w/, what, one or two territories left? same pretty well w/ the jots. You are still a major player - certainly stronger than rlyeh or marignon.
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Old September 15th, 2004, 01:54 AM
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Default Re: I think I now understand Cohen

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archaeolept said:
We don't know why she didn't rout - it looks to me like you're just trying to come up w/ some rationalization, talking about how a battle "should have" resolved...
Yes, I can see that my comment must have sounded like I was making excuses for losing. That was not my intention. I played badly and, as a result, I've lost. No question about that.

And yes, I plan to withdraw from Dom altogether, over the next few weeks.
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Old September 15th, 2004, 02:11 AM

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Default Re: I think I now understand Cohen

I have to agree with Cainehill (gasp!) on this one.

In Schmork's Ye Olde Game, here is the exact house rules:
'good clean fun: no quitters, no house rules, 48h-quick'

So, I build up, biding my time until I am ready to take out Cainehill (Caelum). I enlist my neighbor, Kinky Imp as Marignon, with whom I have had an agreement all game, to help me in this. Marignon casts his gaze northward, seeing splendid provinces in his eyes for the taking. I even agree to attack first, draw Cainehill's arimes towards me and let my ally attack two turns later to smack Cainehill in the behind.

So, guess what happens? The very move my 'ally' is supposed to attack our mutual enemy, he suddenly quits without ANY warning at all. He sends an in-game message to me, saying he was sorry. He also sends me some gold and gems, as if this makes up for his sudden quitting. Of course, the next turn I receive a message from the AI saying it has decided to eliminate my sorry a$$. So it invades me along my totally unprotected border with a bunch of knights of the chalice under command of his prophet casting mass bless.

Meanwhile, Cainehill is not any easy pushover by any stretch of the imagination. And my nice, well planned 2 on 1 becomes a chaotic 1 on 2.

So, don't get me started on this deal about people who join 'no quitters' games and then quit. I am just not in the mood for it!
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Old September 15th, 2004, 01:46 AM
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Default Re: I think I now understand Cohen

Zap - I'm not an MP guy, but why not go for my friend's and I's time-honored board-game tradition when faced with certain defeat in games like Risk, etc: Sacrifice your nation in a kamikaze effort to use everything you have to take down/thwart your nemesis:
- scorched earth tactics on the territory that you're losing to him. (ie: pop killer rituals on high-pop provinces, bane venom charms on scouts, etc)
- stop fighting your other enemies, withdraw all your forces for use to fight your nemesis.
- send gold, gems, artifacts, & intelligence to any players that might also be fighting your nemesis or that have the best chance to defeat him.

The idea here is fourfold:
1) maybe you get revenge by helping take down the player that sunk you. Revenge is good.
2) the revenge motive can make a game just as or possibly even more fun/interesting than trying to win, so playing a losing game isn't such a drag.
3) These kamikaze tactics will also likely result in the game ending for you *sooner* rather than dragging on longer, so you will be free of the game without needing to go AI and disappoint anyone.
4) if in future games people know you will do this when sinking, they may not be so willing to mess with you.

win-win-win-win, IMHO.
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Old September 15th, 2004, 03:28 AM

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Default Re: I think I now understand Cohen

Quote:
LintMan said:
Zap - I'm not an MP guy, but why not go for my friend's and I's time-honored board-game tradition when faced with certain defeat in games like Risk, etc: Sacrifice your nation in a kamikaze effort to use everything you have to take down/thwart your nemesis:
- scorched earth tactics on the territory that you're losing to him. (ie: pop killer rituals on high-pop provinces, bane venom charms on scouts, etc)
- stop fighting your other enemies, withdraw all your forces for use to fight your nemesis.
- send gold, gems, artifacts, & intelligence to any players that might also be fighting your nemesis or that have the best chance to defeat him.

The idea here is fourfold:
1) maybe you get revenge by helping take down the player that sunk you. Revenge is good.
2) the revenge motive can make a game just as or possibly even more fun/interesting than trying to win, so playing a losing game isn't such a drag.
3) These kamikaze tactics will also likely result in the game ending for you *sooner* rather than dragging on longer, so you will be free of the game without needing to go AI and disappoint anyone.
4) if in future games people know you will do this when sinking, they may not be so willing to mess with you.

win-win-win-win, IMHO.
Arch, do you understand English very well? Tell me one single thing in the above post which is childish and immature. I still think you did not actually read the words as written. The above advice was excellent!

I said nothing at all about whatever the heck is going on inside the game mentioned at the start of this thread. NOT ONE WORD! I even feel that you did not read my post either.

I merely pointed out that you skimmed a post and overracted. There is nothing written is the above post that I would not also do. And probably 95% of the other players in this game too. If any of these strategies are considered unethical, I would surely like to know this.

One thing I would never do is lay down and die to HELP a guy who is overruning me. But I suspect there are people who will do this, maybe for a future vague favor. I happen to not be one of them.
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