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  #1  
Old September 15th, 2004, 03:14 AM

The Panther The Panther is offline
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Default Re: Elemental King/Queen summoning limits?

It is done on purpose, I think, forcing you to put a ton of gems at risk if you don't know the answer for sure: Is that third queen gone or not? If I ask, can I believe what the other players tell me?

It does make it far more exciting, imho. I would certainly vote to keep it just as is. In a current game, I had my ally tell me to not bother summing an air queen as he just lost 50 gems trying. Good information for sure.

Same for the dispel global thing: Now, how many gems did that turkey put into that Gift of Health? Will an extra 33 be enough or not?

I think the reason that this is not done for mercenaries is because people would be loath to ever bid on a merc if you might lose all your precious gold for some wimpy merc's who will just rout and die anyway at some point.

An air queen, on the other hand, is worth the risk.
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Old September 15th, 2004, 03:35 AM
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Arryn Arryn is offline
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Default Re: Elemental King/Queen summoning limits?

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The Panther said:
It is done on purpose, I think, forcing you to put a ton of gems at risk if you don't know the answer for sure: Is that third queen gone or not? If I ask, can I believe what the other players tell me?
{slaps self on head} Doh! I should have thought of that. For some silly reason it didn't even occur to me that someone else might cast one.

I really need to go back to playing MP games. In SP, by the time I can summon these things I have such a commanding lead on all the AIs it's pretty safe to assume none of them will "steal" one out from under me. In the game I'm playing now, I have Gale Gate running, plus 3 other globals, so I'm almost 100% sure that no AI is in a position to challenge me on summoning such things. But playing SP spoils me. The AIs just aren't aggressive enough or creative and sneaky, like humans are.

Thanks for pointing out my brain cramp.
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Old September 15th, 2004, 08:29 AM
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Boron Boron is offline
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Default Re: Elemental King/Queen summoning limits?

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Arryn said:
I really need to go back to playing MP games. In SP, by the time I can summon these things I have such a commanding lead on all the AIs it's pretty safe to assume none of them will "steal" one out from under me. In the game I'm playing now, I have Gale Gate running, plus 3 other globals, so I'm almost 100% sure that no AI is in a position to challenge me on summoning such things. But playing SP spoils me. The AIs just aren't aggressive enough or creative and sneaky, like humans are.

Thanks for pointing out my brain cramp.
Perhaps you can strengthen the ai by using mods in early Versions like Cohens crusader mod , the ork mod and the one with the 4 handed creatures don't remember the exact name .
This way you would have to fight harder to win
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Old September 15th, 2004, 08:57 AM

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Default Re: Elemental King/Queen summoning limits?

I'd add some more unique summons to the game however, and improve the Tree Lords.

Some unique Astral summon should be appreciated I believe, one that is Blood + Astral too (and a demon troop too).
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Old September 15th, 2004, 09:22 AM

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Default Re: Elemental King/Queen summoning limits?

I'm not sure. Astral gives you absolutely amazing battle-magic. It doesn't need summons as well.

Mark
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Old September 15th, 2004, 09:44 AM

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Default Re: Elemental King/Queen summoning limits?

Not so good amazing battle-magic.
It's good if you've massed guys and the enemy are few and lacks of MR, but otherwise it's better elemental magic.
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Old September 15th, 2004, 10:12 AM
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Default Re: Elemental King/Queen summoning limits?

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Cohen said:
Not so good amazing battle-magic.
It's good if you've massed guys and the enemy are few and lacks of MR, but otherwise it's better elemental magic.
Yeah it is two edged . Imo it is more supportative for path boosters / converting and lategame for wishing .

Soul slay / enslave mind are good but only against SCs .

And there is always the danger of magic duel .


I still haven't decided for whether fire or air is in general the best battlemagic . Air gives better Scs with the airqueens and is in many other areas more useful too though .
Anti-Sc only it is probably nature with charm .
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Old September 17th, 2004, 04:41 PM

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Default Re: Elemental King/Queen summoning limits?

Quote:
Cohen said:
Not so good amazing battle-magic.
It's good if you've massed guys and the enemy are few and lacks of MR, but otherwise it's better elemental magic.
Astral lacks offensive battle spells, but Antimagic, Will of the Fates, Doom, and Astral Healing are all great support spells. And relatively cheap, especially if you can bring in some communion slaves.
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