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  #1  
Old June 15th, 2001, 07:20 PM

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Default Re: Cloaked space yard ships

Ok - verified under 1.35 While cloaked you CAN :
1) Launch/recover satellites
2) Launch/recover fighters
3) Launch mines, but there is no recover of course. To get rid of excess mine stacks select icon scrap then button self destruct

Furthermore, although you are limited on launch to whatever your bays allow, you are NOT limited on recovery except by your total cargo capacity. So to clean up those stacks of satellites left behind when your front lines move forward, you need just ONE satellite bay on a cargo ship....
Edit:
Same applies to fighter stacks if you have to get them past a warp point, just one fighter bay to recover them at the warp point, then deliver to the carriers on your front lines. Usually you would fly them to a colony for recovery then cargo transfer, but like me you might have lots of yard bases on warp points cranking out fighters with no carriers or colonies in sight....



[This message has been edited by LCC (edited 15 June 2001).]
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  #2  
Old June 16th, 2001, 02:07 AM

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Default Re: Cloaked space yard ships

I forgot to mention :
1) You CAN transfer cargo between cloaked ships and cloaked to colony or noncloaked ship/base.
2) You can NOT colonize a planet while cloaked. Your colony ship must first move to the planet, then decloak, then you can colonize.
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  #3  
Old June 16th, 2001, 03:38 AM

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Default Re: Cloaked space yard ships

As I mentioned in another thread, resource mining with starbases works while cloaked. The best place to mine is planets with moons and a high total percentage of any single resource. See the thread "Remote Mining Economics" for more.

[This message has been edited by LCC (edited 16 June 2001).]
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