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September 15th, 2004, 08:56 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Zombie\'s army
Quote:
Mark the Merciful said:
Hi,
I've taken over as Machaka effective immediately. Could anyone who thinks we have (or should have, or might have) diplomatic dealings contact me in-game, via PM or e-mail at marksweston@hotmail.com
Storm, could I ask a favour? I'm control freak enough to want to take over before the next turn processes, and Zap has already submitted a turn for Machaka. But I won't have access to the game for another 7 hours or so. So if the game is on quickhost, could that be switched off for this turn only?
Mark
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Welcome Mark, or rather welcome back.
Sure, I'll do it for you. The quickhost have been swithed off and the timer reseted itself as a result of it.
I would also recomend you to talk to Zap about his current posision, the resourses and tactic of his opponents, and so on. As for diplomatic dealings - you are in war with myself, Marignon and R'leh. You have none-agression treaty with Mictlan. I don't know about your diplomatic relationship with Pangeya, but I think they are good.
Post here when you are done with reevaluating your turn, so I could switch the quickhost back and host the turn.
Regards,
Stormbinder
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September 15th, 2004, 09:37 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Zombie\'s army
All right, since it is 4 hours past time when the game would host if I would just switch quickhost off upon mark's request, so I have switched it back to quickhost with additinal 10 hours interval since I didn't receive any future communications from Mark, and the game have hosted when Zombie submited his turns few minutes ago.
I am swithing it back to 24h quickhost now, if this is ok with everybody.
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September 16th, 2004, 05:13 AM
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Re: Zombie\'s army
Sorry, I submitted Last night but forgot to post here. I am now fully on board.
Mark
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September 16th, 2004, 08:03 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Zombie\'s army
Quote:
Mark the Merciful said:
Sorry, I submitted Last night but forgot to post here. I am now fully on board.
Mark
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Heh. So it was your turn after all.  I thought I feel the change of tactic. Good job.
My damned scout somehow managed to attack the province *before* my ghost riders.
As the result my troops retreating from that scary tantrarian of yours were annihilated.
I had to spend that (previous) turn bringing my AQ back.
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September 16th, 2004, 09:15 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Zombie\'s army
Eh? I played this turn.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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September 16th, 2004, 10:57 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Zombie\'s army
Quote:
Reverend Zombie said:
Eh? I played this turn.
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Yeap, you did.
Sorry, I thought you are going to miss it.
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September 17th, 2004, 10:29 AM
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Re: Zombie\'s army
Quote:
Stormbinder said:
As the result my troops retreating from that scary tantrarian of yours were annihilated. 
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Nah, he's a teddy-bear really (unless you admit to hating the Teletubbies - for some reason that drives him mad...)
Anyway, credit goes to Zap who built and equipped the guy. I just get to play with him. 
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September 19th, 2004, 11:09 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
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Re: Zombie\'s army
Duh!
I have idea where this message from host could probably came from guys. *confused* All my gold is totally accounted for, it is my income minus my maintainence, minus some bad events.
The only possible thing I couls think about as a reason for it, is that this warning may have something to do with me alchemising some of my firegems for the cash Last turn. But I have done it several times before in this game, without any problem.
Or maybe it have something to do with server recently upgrading to 2.14 and me still using 2.12?
In any case I am going to upgrade to 2.14 now, since I was just waiting for Mose and my other MP game to upgrade.
I have posted the description if this event together with message from host in bug thread on the top of 1st page. Of course I also offered to send my turns to devs, and I could aslo send them to any 3rd party if anybody would like me to.
I think everybody on this Boards knows that I hate cheating deeply, and have gone to great lengths to expose it in the past. So recieveing this message from the host this turn in my own game was pretty ironic, but at the same time quite disturbing to me. >;(((
Regards,
Stormbinder
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September 19th, 2004, 11:26 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Zombie\'s army
There was an issue that the devs raised earlier about blood slaves counts triggering the cheat detection as well, and saying that cheat detection doesn't work for Abysia and Mictlan. I didn't see it fixed in the 2.14 release notes so I wonder if that's fixed as well.
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