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June 15th, 2001, 04:44 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Best satellite design?
I haven't really figured out what the LR scanner do but I just put it on my ships anyway. So, what does it do? Does it let you detect ships in the current system? Let you see what's on an enemy ship? Or what?
CW
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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June 15th, 2001, 04:49 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Best satellite design?
LR scanner lts you see what comoponents / cargo / damage etc an enemy ship has. The first level has a range of 1 square on the system map, level II 3 squares (I think) and level III more.
Well worth investing in, especially if you're an intel freak lik me=-)
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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June 15th, 2001, 04:51 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Best satellite design?
CM: With the Long Range Scanners, you can see the enemy ship design (if the ship have not the Scanner Hamer or the Scatered Armor).
Very useful in simultaneous multiplayer games.
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June 15th, 2001, 04:52 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Best satellite design?
me agreeing with dogscoff for a change
LR II scans 3 sectors away, and LR III scans 5 sector away
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[Boo!]
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June 15th, 2001, 04:53 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Best satellite design?
quote: Originally posted by LemmyM:
me agreeing with dogscoff for a change 
LR II scans 3 sectors away, and LR III scans 5 sector away
It lets you see the design of the enemy ship and cargo if it has any.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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June 15th, 2001, 06:10 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
Posts: 409
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Re: Best satellite design?
Missile Ships don't need a combat sensor right?
CW
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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June 15th, 2001, 06:17 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Best satellite design?
In early game, my sats have PPB's exclusively. In later games, I mix PPB's with WMG's and a few dedicated shield sat's. (I don't know why, but if I throw in 1 Large sat with all shields / armor per 10 Weapons sats, my Groups Last a h@!! of a lot longer.) Sometimes I'll throw in a few Null Space but their range is only 5. I seem to have much better success even with PPB's range 6. It doesn't sound like a lot, but that extra 1 space seems to be very important most times.
I use sats almost exclusively at Warp Points. (Against the AI) I don't use mines or missles 'cause the AI still has difficulties with them and AI seems to do a lot better against sat's.
Lemmy, you CAN move sat's... I'll generally move my sat Groups towards the WP's on the outside of my reign. I'll usually keep a few Groups at strategic choke points within the bouderies of my empire. Sure takes care of any ships I miss or any that get hit by the spacial anomoly and end up behind lines.
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