|
|
|
 |

September 15th, 2004, 09:37 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Zombie\'s army
All right, since it is 4 hours past time when the game would host if I would just switch quickhost off upon mark's request, so I have switched it back to quickhost with additinal 10 hours interval since I didn't receive any future communications from Mark, and the game have hosted when Zombie submited his turns few minutes ago.
I am swithing it back to 24h quickhost now, if this is ok with everybody.
|

September 16th, 2004, 05:13 AM
|
|
Re: Zombie\'s army
Sorry, I submitted Last night but forgot to post here. I am now fully on board.
Mark
|

September 16th, 2004, 08:03 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Zombie\'s army
Quote:
Mark the Merciful said:
Sorry, I submitted Last night but forgot to post here. I am now fully on board.
Mark
|
Heh. So it was your turn after all.  I thought I feel the change of tactic. Good job.
My damned scout somehow managed to attack the province *before* my ghost riders.
As the result my troops retreating from that scary tantrarian of yours were annihilated.
I had to spend that (previous) turn bringing my AQ back.
|

September 16th, 2004, 09:15 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Zombie\'s army
Eh? I played this turn.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|

September 16th, 2004, 10:57 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Zombie\'s army
Quote:
Reverend Zombie said:
Eh? I played this turn.
|
Yeap, you did.
Sorry, I thought you are going to miss it.
|

September 17th, 2004, 10:29 AM
|
|
Re: Zombie\'s army
Quote:
Stormbinder said:
As the result my troops retreating from that scary tantrarian of yours were annihilated. 
|
Nah, he's a teddy-bear really (unless you admit to hating the Teletubbies - for some reason that drives him mad...)
Anyway, credit goes to Zap who built and equipped the guy. I just get to play with him. 
|

September 19th, 2004, 11:09 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Zombie\'s army
Duh!
I have idea where this message from host could probably came from guys. *confused* All my gold is totally accounted for, it is my income minus my maintainence, minus some bad events.
The only possible thing I couls think about as a reason for it, is that this warning may have something to do with me alchemising some of my firegems for the cash Last turn. But I have done it several times before in this game, without any problem.
Or maybe it have something to do with server recently upgrading to 2.14 and me still using 2.12?
In any case I am going to upgrade to 2.14 now, since I was just waiting for Mose and my other MP game to upgrade.
I have posted the description if this event together with message from host in bug thread on the top of 1st page. Of course I also offered to send my turns to devs, and I could aslo send them to any 3rd party if anybody would like me to.
I think everybody on this Boards knows that I hate cheating deeply, and have gone to great lengths to expose it in the past. So recieveing this message from the host this turn in my own game was pretty ironic, but at the same time quite disturbing to me. >;(((
Regards,
Stormbinder
|

September 19th, 2004, 11:26 PM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Zombie\'s army
There was an issue that the devs raised earlier about blood slaves counts triggering the cheat detection as well, and saying that cheat detection doesn't work for Abysia and Mictlan. I didn't see it fixed in the 2.14 release notes so I wonder if that's fixed as well.
|

September 20th, 2004, 12:13 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Zombie\'s army
Quote:
deccan said:
There was an issue that the devs raised earlier about blood slaves counts triggering the cheat detection as well, and saying that cheat detection doesn't work for Abysia and Mictlan. I didn't see it fixed in the 2.14 release notes so I wonder if that's fixed as well.
|
I'll keep it in mind Deccan, thank you.
BTW in my case I have found what was the reason for the alarm this turn. It was indeed an alchemy with Stone, just as I suspected.
Quote:
From 2.13 patch fixed bugs list:
Using the Alchemist's Stone could falsly trigger the cheat detection.
|
I am still not sure why it never occured to me before, since I've used Stone in many other MP games, and used it in our game as well several times. (I don't have much use for firegems). But this is clearly it.
Upgrading to 2.14 now as I type it...  If anybody else in this game still using patches prior to 2.14 I suggest you do it as well. Just pay special attention to items in your one handed commanders before upgrade
Regards,
Stormbinder
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|