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September 16th, 2004, 03:35 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Does this math work?
Quote:
Boron said:
Whats so amazing about Abysian national troops ?
They are high protection but resourcewise extremely expensive .
With a Fire 9 Bless i personally consider mictlans troops even superior .
Imo any other bloodnation ( jotunheim , ulm , pangenea , marignon , vanheim ) has better troops than Abysia .
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You think that Ulm, Pangaea, and Marignon have better troops than Abysia? According to whom? Tom Clancy??? Unless you're talking vampires (Ulm theme) or carrion critters (Carrion Woods Pan), I'm thinking that you aren't eating enough fish.  ( Marignon's KotC are capital only, incredibly expensive, and thus the fact they may be superior 1 for 1 to Abysia's troops doesn't matter. )
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If you play abysia do you play them with a cheap castle or an expensive one ? With something like a watchtower you won't get more than 3 HI / turn resourcewise . I personally have really not found a way how to use Abysian troops in large enough numbers that they are good .
They have rather low morale unfortunately so routing is really always for me a problem with them .
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Flood and flame, no kidding that with a watchtower you aren't going to get many a turn, especially if you're playing heavy sloth, which I'm guessing you are. If you want a lot of Abysia's decent national troops, you don't take much sloth (if any), and you take a decent castle admin-wise.
Or you take some sloth, take a 30-40 admin castle, and build castles strategically, to maximize production. But the bottom line is, just like many other nations with good but resource heavy troops - you decide before the game starts whether you want to use those good troops, or not.
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Wormwood and wine, and the bitter taste of ashes.
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September 16th, 2004, 08:07 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Does this math work?
Ok if you use a castle or similiar you may have bigger numbers . But how do you defend your bloodhunters then early-midgame ?
At least they will waste hordes of slaves they gathered to cast imps and you will lose your bloodhunters often .
I haven't seen this yet but i guess a typical caelum drop in with a few archers as decoy + false horror spamming wins even if your bloodmages summon a few imps .
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September 16th, 2004, 08:14 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Does this math work?
Nice to see you up and about Boron! You slept, what, four, five hours? 
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September 16th, 2004, 08:35 AM
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Lieutenant General
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Join Date: May 2004
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Re: Does this math work?
Quote:
deccan said:
Nice to see you up and about Boron! You slept, what, four, five hours?
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4,5 hours 
Now taking my turns 
I enjoy atm being the Last or 2nd Last guy this way i can always do 2 turns in a row 
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September 16th, 2004, 12:22 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: Does this math work?
Quote:
Boron said:
Ok if you use a castle or similiar you may have bigger numbers . But how do you defend your bloodhunters then early-midgame ?
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How's about you build a castle??? Anything wrong with that idea? You should be able to get by (early game) with just a couple of blood hunting provinces, in which case the castle costing 50% more (450 instead of 300) shouldn't matter all that much.
Or you put your blood hunters in the rear echelon, with some chaff in front of and around them, and script them to retreat, which means they don't waste your blood slaves casting spells.
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Wormwood and wine, and the bitter taste of ashes.
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September 16th, 2004, 12:33 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Does this math work?
Quote:
Cainehill said:
Quote:
Boron said:
Ok if you use a castle or similiar you may have bigger numbers . But how do you defend your bloodhunters then early-midgame ?
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How's about you build a castle??? Anything wrong with that idea? You should be able to get by (early game) with just a couple of blood hunting provinces, in which case the castle costing 50% more (450 instead of 300) shouldn't matter all that much.
Or you put your blood hunters in the rear echelon, with some chaff in front of and around them, and script them to retreat, which means they don't waste your blood slaves casting spells.
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Yeah all somehow correct 
Dominions has really a quite huge learning curve 
And now i have a reference that my "Abysia-strat" at the moment doesn't work too well with the hardslog game too .
I would see me there as probably 3-4 th but well Archeolopt is too far away and you are not a promising target with your jotuns and GoH up too .
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