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Old September 18th, 2004, 03:30 AM
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Endoperez Endoperez is offline
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Default Re: Shapechange?

You have to have two forms that hjave the shapechange-commands linking to each other. So to get back to the original form you have to give the second form the ability to change to the original form. Hard to explain, but quite simple IMO.
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Old September 18th, 2004, 04:27 AM

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Default Re: Shapechange?

What might make shapechange much more of a factor is in the Strategic Unit Commands section. Whereas at current it has one command "Shapechange" it could/should be modified to say "Shapechange [Base]" "Shapechange [Secondary]" so that when scripting you won't have your shapechanged units attack people when they are attacked more than once in a turn/round (Classic example is the Dragon/Sage buff/attack sequence that gets fubared because someone casts a Call of Winds spell, causing the command scripts to go horribly awry.
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Old September 18th, 2004, 11:39 AM

Dekent Dekent is offline
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Default Re: Shapechange?

Yes I linked two units together, that is how I got one to shapechange orginally....the problem was it couldn't go back even though they both pointed to each other
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