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September 19th, 2004, 07:52 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Query about gifts and collapsing economies
While you can give more than what you have in storage (as long as you get the resources), can you receive more than your storage allows? For example, let's say I can store 200,000 minerals, and am lacking 400,000 minerals in a turn. If I accept a gift of 500,000 minerals, will it be enough to pay for my expenses, or will my economy collapse?
By the same reasoning as giving more than you possibly can, you should be able to use these gifts to pay your expenses even without storage. It would seem like the turn stage "do income/expense" happens before "reduce all resources to the storage level", but I am not positive about this.
Thanks!
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September 19th, 2004, 08:00 AM
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Corporal
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Join Date: Dec 2003
Location: the netherlands
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Re: Query about gifts and collapsing economies
I think you can then only use these resources for events that happen in the game log before the Messages, like retrofitting and resource conVersion.
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September 19th, 2004, 11:52 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Query about gifts and collapsing economies
In a recent game i had a planer gift me 60000 units of metal. My maximal storage was 50000 and i had like 5000 at that point. The turn after i accepted the gift my storage went to the maximum hold of 50000 so in fact i lost a few k of the gift, but it was still okay 
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September 19th, 2004, 12:04 PM
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Re: Query about gifts and collapsing economies
That would be annoying Freduk. It all depends on whether the game checks storage after income (negative or positive income), or before. I guess I will see in a turn or two if it works or not; if it doesn't, then the fleet will just slowly dissapear due to a lakc of resources.
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September 19th, 2004, 12:52 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Query about gifts and collapsing economies
If you anticipate a storage, it usually makes sense to scrap or mothball ships down to the point that you will not run out of minerals... so you have control over what is deactivated, and construction can continue.
The exception is generally when you have a big fleet active which you really can't afford, and you prefer to keep it all active at the cost of having construction fail and a random ship or base disband.
PvK
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September 19th, 2004, 01:00 PM
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General
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Join Date: Sep 2003
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Re: Query about gifts and collapsing economies
"Collapsing" was too kind a word for my economy; I have already scrapped almost anything of value, and will be abandoning as many systems as I can afford to prevent them from falling into enemy's hands.
The game in question is NGC4 *Waves at Roanon*, where I am in an annoying war with the most powerful Empire around. Since I am currently alone, and much weaker than the other side, I am more or less on a suicidal course where the only point is to deal as much damage as possible, especially to happiness. But I cannot even hope to do that much because of enemy troop transports, and so have to play scorched earth as much as possible. Besides, riotings are very near, so I cannot even expect to keep my own production for too long.
All construction has come to a standstill, so I cannot use this method to get more minerals. I have lost my only Resource Converter, and had few organics/radioactives to convert. I still have some mineral storage, but most of these will be destroyed in the turn to come as well, so betting on "storage is checked *after* income" is more or less the only solution. The other possibility is to scrap my whole fleet, but somehow that prospect does not appeal to me.  (It will be destroyed in battle quickly enough, given the weakness of the said fleet)
In other words, I am more or less in the same situation as an Ashen Empire Ermor who would have to pay upkeep for my troops, after I have alchemised all my gems; asking an ally would virtually be the only way of paying the troops. And just the same, using my destructive dominion (eg abandoning planets in SEIV, and assorted attacks) is the main weapon I can still use on my own.
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September 19th, 2004, 08:10 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Query about gifts and collapsing economies
Sounds dire all right. Maybe start naming your ships things like Utterdark, Burden of Time, and Foul Air...
PvK
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September 20th, 2004, 09:42 AM
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General
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Re: Query about gifts and collapsing economies
Somehow, I fear a Frigate with the DUC (and no adequate ECM, let alone Combat Sensors) would only trigger laughters if I were to rename it to "Utterdark". Even my best ship is still featuring the DUC, which is slightly bothering by turn 80.
Thus I guess the names of my fleets will be more along the lines of "Mictlan Slave", "Lobotrooper" or "Militia". That would be more fitting.
To go back to my query, it sadly looks like storage is checked before income/expenses. That, or I get my figures wrong while testing it out in another game. Well, losing ships due to a lack of resources is slow, so it should still work (as long as the Warp Openers don't go down the drain as well).
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September 20th, 2004, 03:32 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Query about gifts and collapsing economies
Warp openers, but no good sensors or ECM, and DUC's... ok... kamikaze time?
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September 20th, 2004, 04:22 PM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Query about gifts and collapsing economies
Yeah, at that point I would probably just change strategy to Point Blank/Ram. They gonna die anyway, might as well deal as much damage as possible. Fall back to core systems, and fight tooth-and-nail until you get a decent fleet able to break through and counter. And hope someone else starts picking on the guy 
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