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				September 19th, 2004, 11:43 AM
			
			
			
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 Private |  | 
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				 Transports.... No more tiny Planets 
 Everytime I have the Pop transports it seems to never fall that they go to a tiny planet and stay there .They tell me that the cargo can’t be dumped the planets full. I been told this is a bug that just needs to be worked around and I should redirect them to other planets. Screw that ...! Can someone tell me where the file for transport is? Ill deletes the go to tiny planets line. How can there not be a patch for these annoyances. |  
	
		
	
	
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				September 19th, 2004, 11:50 AM
			
			
			
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 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
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				 Re: Transports.... No more tiny Planets 
 Sorry, but i dont get the problem. I never noticed a big where tiny planets cant hold cargo...anyone else ?! |  
	
		
	
	
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				September 19th, 2004, 12:46 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Transports.... No more tiny Planets 
 He means the unmodded game, and using the Transport Minister.
 lithiumxsl, there is no where you can mod the AI's allocation of transports to small planets, except by turning off the transport minister. The only other thing that comes to mind would be to increase the cargo limit of Tiny planets.
 
 PvK
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				September 19th, 2004, 02:00 PM
			
			
			
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				 Re: Transports.... No more tiny Planets 
 Well that sucks...Thanks for your help iny way.
 Hey ...when u metion unmodded ..do u not have that problem in the suposable modded game...?! If you dont , Who made the the mod.. maybe they can get me a fix for this. also is there a way to delete all tiny planets. You know they really do suck.
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				September 19th, 2004, 04:03 PM
			
			
			
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				 Re: Transports.... No more tiny Planets 
 Other possible solutions are to limit the size of population transports in the AI design file and/or increase the 'cargo size' of population quite a bit in settings.txt so that transports can move less of it at a time. This would slow down the rate of transfer, but slower is better than a complete stop when the minister has a brain-fart and leaves a transport trying to finish off-loading population to a planet that cannot hold any more.   |  
	
		
	
	
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				September 19th, 2004, 06:27 PM
			
			
			
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				 Re: Transports.... No more tiny Planets 
 Yeah ..as u can tell .....I HATE THAT.  |  
	
		
	
	
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				September 19th, 2004, 08:03 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Transports.... No more tiny Planets 
 There is essentially never any problem with this in my Proportions mod, for example, because planets can hold a lot more than transports can easily bring to them, both in population (because you can usually only get about 1-2M at most per transport), and other cargo (because I turned up the planet capacities a whole lot - I didn't like running out of room on planets, for realism reasons).
 Planet capcities are controlled in PlanetSize.txt.
 Population size is in Settings.txt.
 
 PvK
 
 Edit:
 You probably want to make a mod to do this, rather than editing your main files, unless you don't want to play with other players at all. Otherwise, you would get Version conflicts and want to apply the Unmod to reset your data files to default.
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				September 19th, 2004, 08:06 PM
			
			
			
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 Captain |  | 
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				 Re: Transports.... No more tiny Planets 
 Hmm, I've never ever had this problem.  But then, I would never allow the ministers to run any part of my empire at any time for any reason.  They are incompetent boobs! 
				__________________ 
				Those who can, do. 
Those who can't, teach. 
Those who can't teach, slag.
 http://se4-gaming.net/ |  
	
		
	
	
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				September 20th, 2004, 05:58 PM
			
			
			
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 Colonel |  | 
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				 Re: Transports.... No more tiny Planets 
 I've never have tried ministers.  Although I hate the micromanagement, I'd rather tell the ships where to go.  To me, that's part of the game.  If a planet's full, I'll just send the transport to another planet that has some room.  PVK, the Last time I played your Proportions game (2.5.01, I think the Version was), I had just started using transports, and it took forever to fill up a planet at 1 or 2 million at a time.  Can't wait to try the 3.01 Version, even if I know 3.02 is in the wings. |  
	
		
	
	
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				September 20th, 2004, 08:08 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Transports.... No more tiny Planets 
 its quite simple to remove tiny planets from the game.  I believe the file is planetsizes.txt, but i could have that wrong.  simply do a search for 'tiny' and then yank them out.
 you will also have to edit systemtypes.txt to remove any references to 'tiny' plantets.  you could probaby do this by using a find-replace routine to substitute 'small' for 'tiny'
 
 hope this helps
 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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