.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 20th, 2004, 04:26 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Well, the 3 Cherubyne type uber arch-angels could be really nice to see (since Seraph has been assigned to Caelum and Seraphim too).
Grabriel, Michael and Rapheal ^^
or most fantasy
Uriel, Azrael and Imrael
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #2  
Old September 20th, 2004, 04:37 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:

Well, the 3 Cherubyne type uber arch-angels could be really nice to see (since Seraph has been assigned to Caelum and Seraphim too).

Or maybe harbringers that were about as combat sturdy as a bane lord ... they are the same research level you know.

That would be cool. It does not work out that way. They are more expensive and far less combat capable. They do have A2 though. Yay!

A funny story. A SoapyFrog found himself in possession of a S5 mage a lot of research and plenty of astral gems and he could not for the life of him find anything useful for the astral mage to do.

Now I do not know if I would go that far. I think that astral is decent ( note : middle of the pack ) combat magic. And I think that it gives impressive mobility if you want to spend the gems. I do think that it totally lacks summons of any worth and that is, IMO, it's real failing.
Reply With Quote
  #3  
Old September 20th, 2004, 04:44 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

doom horrors, vampire queens aren't so bad

not to mention golems.

Reply With Quote
  #4  
Old September 20th, 2004, 05:48 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:

doom horrors, vampire queens aren't so bad

Indeed wishing is the only reasonable summon. However 100 astral gems is quite expensive assuming no clams.

Quote:

not to mention golems.

Golems are clods. But it is all astral has. Not even as useful as a bane, which cost far less and requires less research. Bleech.
Reply With Quote
  #5  
Old September 20th, 2004, 06:10 PM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Quote:
Huzurdaddi said:
Golems are clods. But it is all astral has. Not even as useful as a bane, which cost far less and requires less research. Bleech.
Golems with Stymphalian Armour and Winged Shoes/Boots of Quickness make excellent tramplers. Add anti-magic and a charcoal shield for more fun, or give your Golem the full "anti-the-person-who-hits-me" outfit. Bane Lords look funnier when they are flat.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #6  
Old September 20th, 2004, 07:10 PM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

Simply Magic Levels and Paths are counted much more than pure fighting skill.

So a Banelord, even if thougher than an Harbringer, or more skilled than a Golem, lacks of any magic skill.

Harbringer can trapeze, mistform and mirror image, and with a +1A item can wrath too.
A Golem with a Starshine Cap can teleport, and he's plenty of buffs like body ethereal, personal luck, astral weapon/shield, resist magic. And it's lifeless, this make enemy SC unable to lifedrain him, even if he doesn't regenerate unless in a lab, in the lab IIRC he heals afflictions too.

However it's true they cost a lot of pearls meanwhile you can easily build a Banelord or better a Tartarian factory.

IMO Astral really needs for some uniques.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #7  
Old September 20th, 2004, 07:39 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Elemental King/Queen summoning limits?

I really would like a summon that is cost effective before a unique. Either troops or commanders. Heck both would be nice
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.