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September 22nd, 2004, 07:19 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: how do damage multipliers work?
There are other possibilities for how it might work. For instance, it could be that only the amount that gets past protection and immunity is multiplied.
PvK
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September 23rd, 2004, 05:51 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: how do damage multipliers work?
Er, what irc channel?
Peter
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September 23rd, 2004, 05:53 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: how do damage multipliers work?
The sticky thread about IRC channels gives you the addresses of the two IRC channels (well, assuming both are still up and running). Direct link for this thread is here .
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September 23rd, 2004, 05:54 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: how do damage multipliers work?
Thanks
I knew it would be an easy answer 
Silly me
Peter
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September 23rd, 2004, 05:04 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: how do damage multipliers work?
#2 it is. Strength and dmg, but not the die roll. Midgetmasher, shortsword and holy weapons are all affected, as are heavenly horn and the spell holy pyre.
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September 23rd, 2004, 06:04 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Thanked 3 Times in 2 Posts
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Re: how do damage multipliers work?
Quote:
#2 it is. Strength and dmg, but not the die roll. Midgetmasher, shortsword and holy weapons are all affected, as are heavenly horn and the spell holy pyre.
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Thank you sir! That makes these weapons far more powerful and this is why people think that Hearld Lances are great weapons. It all makes sense now. Thanks.
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September 23rd, 2004, 08:14 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: how do damage multipliers work?
Wow! I'm gonna git me some herald lances, yee-ha!
So, those flambeaus were 13 damage + 19 strength = 32 x 3 = 96 armor piercing damage. OMFG. So your super-mega demon SC has a 50 protection and 200 hit points? Dead in 3 hits. Muhuhahahahahaahah!!!!!
A herald lance would be 6 + 19 = 25 x 3 = 75 damage. Nice! Especially for a 1-handed weapon, that's superb.
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