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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old September 23rd, 2004, 12:50 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Modding -- Simplest Questions

The absolute best thing is to grab one and look at it.
There is a .dm file which is plain text. Open a game with the mod, then look at the commands in the .dm file; and you should be able to see how easy it is to get started. There is also usually a subdirectory for the mod. The .dm file says if there is one and what its called. There are image files there which are .tga format but only if your mod needs to create new units.

If you check that out then you will have specific questions which are much easier to tackle.
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Old September 23rd, 2004, 10:32 PM

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Default Re: Modding -- Simplest Questions

I've grabbed Hoburg Alliance, Trolls, Steampunk Ulm, an Alexander Scale's, and the recent God Balance Mod. The notation looks clear for a straight mod. (Themes could be tougher.) I haven't been home to look for documents w/ my patch so some of these questions might be answered . . .

Is there always a complete list? i.e do you always need to spell out all elements of a weapon, all attributes of a unit? Is the order fixed or can it vary? If you enter something twice does it overwrite or explode?

Several numbers are used. "newweapon number", "newarmor number", "newunit number" -- where do these numbers come from? Are they conventions? Do they describe particular types? Is there a master list? Can units have multiple items -- ex two armors?

I read multiple switches (holy, stealthy) and magics (num num). Again, is there a list?

I may try churning out a modding utility. I think it would get some use.

Rylen
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Old September 24th, 2004, 01:38 AM

rylen rylen is offline
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Default Re: Modding -- Simplest Questions

Found the modding doc. Wow. Everything I was looking for. More questions much later.

Rylen
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