BTW: Windowed mode does
NOT work for me. I get an error message:
TDirectX.startall - creating primary
This process has already created a primary surface
Quote:
Phoenix-D said:
I've never seen what you're talking about for the 0-10 damage, so I can't help you there.
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Launch the game... look at any weapon. It's damage layout is the same as SEIV. Twenty squares listing the damage your weapons do.
In my game no matter how I set my weapons, the first ten blocks count damage upward from 0. For my level 1 anti-proton beams it's 0 in damage block 1 and 180 in damage block 10.
Then whatever damage is set as 'point blank', and whatever follows that as defined by the components.txt file on out to damage block 20.
Anti - Proton Beam
0 20 40 60 80 100 120 140 160 180 12 8 6 4 2 0 0 0 0 0
Depleted Uranium Cannon
0 10 20 30 40 50 60 70 80 90 12 12 12 12 12 12 0 0 0 0
It does this even with the unmodded game, patched. I just cannot find
where it defines these damage classes.