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  #1  
Old September 24th, 2004, 01:35 AM

Frosted Flake Frosted Flake is offline
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Default Re: The one change Dom2 really needs.....

the vamyre life drain at least doesnt get an attack,defense bonus and reach like wraith swords. vampyres are also a level 7 summons. I almost never use them offensively (unless empowered) but rather to summon allies. A current game I have about 1000 vampyres and 30+ lords summoning more ever turn. I would have no complaints if that growth was nerfed. Against the living 1 bane lord with a wraith sword can defeat what 3 w/o could not at a gem savings.
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  #2  
Old September 24th, 2004, 09:26 AM
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Boron Boron is offline
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Default Re: The one change Dom2 really needs.....

Hm perhaps you could make all hoarding items like clams horror marked and aditionally to this diseasing the wearer .
Then you can't be total sure that they pay off at least in the long run and need black servants or similiar to carry them .

Otherwise it is i think too hard to balance them because they become either totally cost ineffective or are still a good choice .

I am sure you have this in mind but i would like to see which costs you think of for hellswords and soul contracts to compare them with the other lifedrain / hoard weapons .
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Old September 24th, 2004, 10:20 AM
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archaeolept archaeolept is offline
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Default Re: The one change Dom2 really needs.....

I'm much happier w/ the new numbers for the gem generating items. they seem about right; expensive enough to prevent heavy hording strats; not too expensive for them to be absolutely worthless.
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Old September 24th, 2004, 10:38 AM

Kel Kel is offline
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Default Re: The one change Dom2 really needs.....

While life draining is prevalent enough to limit the weapons and SC's you might use, I am afraid that nerfing it will greatly weaken SCs overall. I realize that lately, there has been an influx of people who want the game to be more focused on national troops but I am certainly not one of them...I have always liked the evolution of the game from national troops to a combination to a majority of SCs.

Is it your intention to nerf SC's, overall, or are you planning to keep the same balance in some other way ? And I am not talking bane lords who, as you pointed out, can be used cost efficiently as thugs with their starting weapon, but the more expensive SCs.

I realize that making them more expensive and/or having higher path requirements doesn't make them impossible to use or useless (how do I know someone will say that?) but making them less accessible or less prevalent does clearly alter an overall balance (that I already like) if there is no plan to improve them in some other way.

- Kel
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Old September 24th, 2004, 01:49 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: The one change Dom2 really needs.....

Quote:

Otherwise it is i think too hard to balance them because they become either totally cost ineffective or are still a good choice .

As I discussed with Zen the cost effectiveness of all hoarding stratgies is almost completely dependent upon the size of the map. On a 100 province map with 5 players you would have to be insane to hoard.

On a 400 province map you are crazy not to hoard.

Sadly the engine does not support items costing different amounts on different maps currently.
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Old September 24th, 2004, 07:12 PM
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PvK PvK is offline
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Default Re: The one change Dom2 really needs.....

Quote:
Huzurdaddi said:
Quote:

Otherwise it is i think too hard to balance them because they become either totally cost ineffective or are still a good choice .

As I discussed with Zen the cost effectiveness of all hoarding stratgies is almost completely dependent upon the size of the map. On a 100 province map with 5 players you would have to be insane to hoard.

On a 400 province map you are crazy not to hoard.

Sadly the engine does not support items costing different amounts on different maps currently.
My suggestion to base the total world clam income on the number of water provinces would automatically balance this.

PvK
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