Hrm... I think that jpg might not be working right anyway. I did some minor tinkering after posting it, but things should've remained in place unless my indexing was
way off. The next file will have line-by line numbering so I know where I'm looking before I start mapping the new component slots.
I'm glad it worked clearly for you, though. Was being an absolute bugger for me.
Because I wanted to have a visual difference between say... 2 ton standard armor and 20 ton, I was looking for some way of making them look similar but obviously bigger or whatnot. Some came out looking wonky at the first attempt. I found a decent armor set for the next comp.bmp attempt. How they look in the game has yet to be seen.