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Old September 24th, 2004, 04:43 PM
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Soapyfrog Soapyfrog is offline
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Default Re: The one change Dom2 really needs.....

Maybe blood stones should be modded to not give an earth gem anymore. The +E is a nice benefit anyway. Halve the blood slave requirements and you are away to the races.

As for life-drain, surely it could be removed without any super harmful impact.

e.g.
- Wraith Sword could turn you ethereal instead
- Hellsword could have some appropriate hellish effect in addition to the berserk, like maybe a reverse flambeau, x3 damage vs sacred units/angels or some such.
- Blood thorn could be used for dominion push as it was meant to be and +B benefit instead of as freaking main weapons

At minimum Blood thorn needs to be nerfed. It's just embarrassing when a Golem equipped with a knife can tank 300 devils...
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Old September 24th, 2004, 05:14 PM
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Truper Truper is offline
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Default Re: The one change Dom2 really needs.....

re: the change to Sabbath

I understand the logic of what you're saying, and its certainly not an earth-shaking change. The only problem I have with it is thematic; the use of Blood magic should always require the sacrifice of slaves - this is exactly what makes Blood what it is, and makes it different from the other paths of magic.

On the other hand, even when I'm playing a Blood nation, I never bother trying to use Blood magic of any kind on the battlefield, since none of it seems that effective anyway, and managing the slaves is a nightmare.
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Old September 24th, 2004, 05:07 PM

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Default Re: The one change Dom2 really needs.....

Quote:
Pickles said:
This seems to be self contradictory. If people always pick the ghost king there is no diversity. And arguably there are at least 17 jobs in dominions being pretenders for the different nations. So it would be nice if they used different chassis. (not that I have seen that many Ghost kings so I am not sure it needs tweaking. It is I think the best in a particular role - high level rainbow but then something has to be as Mark says.)
I just wanted to interject here. The reason that the Ghost King was 'nerfed' was not because he was the best at what he did (sturdy rainbow), but that it was impossible to bring other Pretenders into the same line at a comprable cost. Like Human Pretenders, why would you ever choose a physically weak, no survival abilities, type of Human Pretender, however cheap, when you could take a supremely sturdy (almost SC), full slot, intrinsic ability laden, low cost Ghost King that autosummons Ghosts from time to time to act as a guard. Oh, and he's stealthy.

You see the connundrum
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