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September 24th, 2004, 09:10 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: MP Game - Yarnspinners
On another matter, both Sheap and Jarenko (Machaka and Atlantis) seem to have been AWOL for the past two weeks, and I did not hear anything about their absence on the forums. Should we wait for them or attempt to find a replacement, assuming there was a master password for this game?
I will be asking Zapmeister about the master password; since we are going PBEM, the players themselves can have this password, as you will only be able to access your own nation. If there is no master password, is there any way to access the password-protected nations? I guess it is not possible, but I hope I am wrong here.
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September 24th, 2004, 09:30 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: MP Game - Yarnspinners
If you don't have a master password, and the nations are password protected, there is nothing you can do apart from terrorizing Sheap and Jarenko to show up and hand over the passwords, unless you manage a few lucky guesses.
I'm fine with either waiting, finding replacements or turning them to AI.
Which turn files are you currently missing?
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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September 24th, 2004, 09:40 PM
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Join Date: Sep 2003
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Re: MP Game - Yarnspinners
Mark's, Sheap's and Jarenko's. I sent another PM to Mark, but he is still on the Boards, so that will make matters easier.
Dominions is able to see if the turn files are valid or not, and so it allowed me to make sure the files from Esben were actually from this turn (except for the four players who did not get the turn from the server), and not from the previous one (as in the case of these four players).
Well, I guess we should start attempting the lucky guesses then, just in case. (Let's see: their own nicknames, towns, colours, and the like)
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September 25th, 2004, 04:44 AM
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Join Date: Sep 2003
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Re: MP Game - Yarnspinners
We do have a master password. Rejoice! Erh, perhaps not. I will be advertising on the general Boards for these nations, either as temporary replacing or permanent.
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September 25th, 2004, 12:15 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: MP Game - Yarnspinners
Hi folks,
Just to let you know I have been following progress. I won't award points for turn 6 until the absence of Mark, Sheap & Jarenko has been resolved (they return, get replaced or go AI).
I'll be away for the next two weeks and probably won't get to an internet cafe, so I'll catch up when I bet back.
All the best,
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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September 26th, 2004, 09:00 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: MP Game - Yarnspinners
Jarenko for Atlantis has been replaced; I am currently advertising for Machaka, and likely for R'lyeh as well (I sent two PMs to Mark, but did not get an answer, even if he has posted to the forum since then, and played in other games).
If no replacing player steps in, I will be running the turn with basic turn orders for the missing players. The turn will run either this evening (GMT), if we find at least one of the players, or Monday in the evening otherwise.
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September 26th, 2004, 10:03 AM
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Corporal
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Join Date: Sep 2004
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Re: MP Game - Yarnspinners
I'm playing Atlantis
Cal
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October 7th, 2004, 08:18 PM
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Corporal
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Join Date: Oct 2004
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Re: MP Game - Yarnspinners
Turn 9, R'lyeh
I believe I've come up with a winning business plan:
Step 1: Prophet
Step 2: ???
Step 3: Rule the world
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October 7th, 2004, 09:22 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
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Re: MP Game - Yarnspinners
---- Arcoscephale, Turn 9 ----
The first snows of winter cover the graves of the fallen— men who have traipsed half-way across the world to die alone and be buried without honor. Still we head further into the mountains. Limmy seems, if possible, to be weaker every day. In the battle yesterday, when we were ambushed by nearly three score of bandits, he merely ran around behind the troops, bumping into them occasionally. Only after the bandits had fled did Limmy do anything, chasing after and slaying the fleeing foe with disturbing enthusiasm. Tonight, he sits by himself by the campfire, perhaps regretting the innocent blood he has spilled, or perhaps continuing to obsess about the name of mountain range we are in. The local expression roughly translates to "God's grave", and this bothers a superstitious man such as Limmy.
A scout has returned, bringing wild tales of a powerful kingdom on the other side of these mountains: a giant astride a many-legged horse, fantastical warriors with powerful magic preventing you from seeing them directly, and others who can control the winds. It's clear that this poor individual has been out in the wilds by himself for too long, but our need for information is keen, so as soon as he stopped gibbering over Limmy I sent him back out into the night.
The campfire tonight and scant (I suppose I can call it) food, is courtesy of the locals who greeted us as liberators from the bandits. A handful of young men have volunteered to come with us, and I welcome their aid. It is a long way home now, and we lose men in every battle. Those who survive are slowly accumulating wounds. We need Thymbre's gentle healing hands.
Limmy has stirred himself at Last. I heard him tell the sentry that he is going to search for sites of mystical power. The man is insane, and will probably be killed by a wolf before daybreak, but I haven't the energy to stop him.
I suppose, while he is gone, no-one will notice if I help myself to his stash of butter. It'll make this burnt vermin carcass a little less dry and pungent.
---
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October 7th, 2004, 09:23 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: MP Game - Yarnspinners
Heh, that's supposed to be a yarn? 
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