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September 25th, 2004, 04:44 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: MP Game - Yarnspinners
We do have a master password. Rejoice! Erh, perhaps not. I will be advertising on the general Boards for these nations, either as temporary replacing or permanent.
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September 25th, 2004, 12:15 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: MP Game - Yarnspinners
Hi folks,
Just to let you know I have been following progress. I won't award points for turn 6 until the absence of Mark, Sheap & Jarenko has been resolved (they return, get replaced or go AI).
I'll be away for the next two weeks and probably won't get to an internet cafe, so I'll catch up when I bet back.
All the best,
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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September 26th, 2004, 09:00 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: MP Game - Yarnspinners
Jarenko for Atlantis has been replaced; I am currently advertising for Machaka, and likely for R'lyeh as well (I sent two PMs to Mark, but did not get an answer, even if he has posted to the forum since then, and played in other games).
If no replacing player steps in, I will be running the turn with basic turn orders for the missing players. The turn will run either this evening (GMT), if we find at least one of the players, or Monday in the evening otherwise.
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September 26th, 2004, 10:03 AM
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Corporal
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Join Date: Sep 2004
Posts: 92
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Re: MP Game - Yarnspinners
I'm playing Atlantis
Cal
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October 7th, 2004, 08:18 PM
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Corporal
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Join Date: Oct 2004
Posts: 178
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Re: MP Game - Yarnspinners
Turn 9, R'lyeh
I believe I've come up with a winning business plan:
Step 1: Prophet
Step 2: ???
Step 3: Rule the world
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October 7th, 2004, 09:22 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: MP Game - Yarnspinners
---- Arcoscephale, Turn 9 ----
The first snows of winter cover the graves of the fallen— men who have traipsed half-way across the world to die alone and be buried without honor. Still we head further into the mountains. Limmy seems, if possible, to be weaker every day. In the battle yesterday, when we were ambushed by nearly three score of bandits, he merely ran around behind the troops, bumping into them occasionally. Only after the bandits had fled did Limmy do anything, chasing after and slaying the fleeing foe with disturbing enthusiasm. Tonight, he sits by himself by the campfire, perhaps regretting the innocent blood he has spilled, or perhaps continuing to obsess about the name of mountain range we are in. The local expression roughly translates to "God's grave", and this bothers a superstitious man such as Limmy.
A scout has returned, bringing wild tales of a powerful kingdom on the other side of these mountains: a giant astride a many-legged horse, fantastical warriors with powerful magic preventing you from seeing them directly, and others who can control the winds. It's clear that this poor individual has been out in the wilds by himself for too long, but our need for information is keen, so as soon as he stopped gibbering over Limmy I sent him back out into the night.
The campfire tonight and scant (I suppose I can call it) food, is courtesy of the locals who greeted us as liberators from the bandits. A handful of young men have volunteered to come with us, and I welcome their aid. It is a long way home now, and we lose men in every battle. Those who survive are slowly accumulating wounds. We need Thymbre's gentle healing hands.
Limmy has stirred himself at Last. I heard him tell the sentry that he is going to search for sites of mystical power. The man is insane, and will probably be killed by a wolf before daybreak, but I haven't the energy to stop him.
I suppose, while he is gone, no-one will notice if I help myself to his stash of butter. It'll make this burnt vermin carcass a little less dry and pungent.
---
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October 7th, 2004, 09:23 PM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: MP Game - Yarnspinners
Heh, that's supposed to be a yarn? 
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October 9th, 2004, 12:33 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
Posts: 300
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Re: MP Game - Yarnspinners
Ermor: Turn 9
There was a witch in Astara which cursed a few of my undead troops when they acquired a few of her gems as taxes. I give orders for her to be killed.
The aquarian mercenaries who joined me previous season have proven their worth already. It is important to secure an underwater foothold as early as possible. This was successfully accomplished, but I have new orders for Y'gologna - there is more to conquer, more to bring under my guiding.
Unfortunately, neither the aquatian race in front of my coast nor the Vampire on the other side of the sea decided to show aggression towards the lands under my control. Well, that gives me the time to use my armies elsewhere.
I am finally able to lure wise men to me with the promise of gold. Apparently, gold is a much more useful tool than faith in securing the worship of living followers. I shall see to aquire more from newly conquered provinces.
For I am Noth, the tempter of men.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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October 12th, 2004, 09:36 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: MP Game - Yarnspinners
Yellow Cactus has withdrawn from the game, leaving Mictlan waiting for a replacing player. I will play them for the next few turns; if nobody steps in, they will go AI.
Curious Cat has joined as Machaka. Welcome aboard!
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October 12th, 2004, 10:00 AM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Yarnspinners
A reminder and announcement for new players:
Please take a screenshot of your empire during turn 10, or save the turn file itself. After the game is over, I'll come back and edit this post to include a composite map of everyone's positions at turn 10. This should increase the enjoyment of this thread as a story for future readers not involved in the game.
Finally, a big welcome/thank-you to all the replacement players. It's good to have you with us, allowing this game to continue.
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