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September 25th, 2004, 04:52 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: Mom 2 !?
Quote:
aiken said:
GalCiv was quite lame compared to SE4 in the field of complexity (judging from player's comments). Hard to belive that Stardock will be able to bring MoM II to its ancestor's level. Many tried, all failed. I call it "Simtex magic".
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Rather the contrary. Galciv is a top notch single player game, when SE4 is "not bad" on the single player side. From my point of view, I have not made a SP game of SE4 since I discovered PBW. So I believe that if someone can bing MOM2 on the level, it will be stardock.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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September 25th, 2004, 06:26 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: Mom 2 !?
I loved MoM!
In fact, I still play it at times. The ability to customise your character so extensively, and create your own magic artifacts were the two things that really made it stand out for me.
In fact, my floppies finally went bad from old age, but I found it at an abandonware site! Since I legitimately own the game, I felt not at all bad about D/L'ing it. Don't get me wrong, I'm certainly not condoning any sort of a casual attitude to software-licensing issues.
Anyway, MoM, like MOO, was the work of Steve and Grissel Barcia. My understanding is that they have moved on to console games (/me shudders in horror).
I guess my only point is, look what a fiasco MOO3 turned out to be. Unless the Barcias themselves wanted to take a whack at a MoM sequel, I wouldnt be too optimistic.
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September 25th, 2004, 06:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Mom 2 !?
Quote:
Unknown_Enemy said:
Quote:
aiken said:
GalCiv was quite lame compared to SE4 in the field of complexity (judging from player's comments). Hard to belive that Stardock will be able to bring MoM II to its ancestor's level. Many tried, all failed. I call it "Simtex magic".
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Rather the contrary. Galciv is a top notch single player game, when SE4 is "not bad" on the single player side. From my point of view, I have not made a SP game of SE4 since I discovered PBW. So I believe that if someone can bing MOM2 on the level, it will be stardock.
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Also, altho many only know of GalCiv from the Windows Version it was out for years before that as an OS/2 game (for the multithreading. Many of the professional papers on the subject of AI, whenever games was brought up so was GalCiv. It drove me so nuts that I almost put up an OS/2 machine for that one and only reason. Brad is a well acknolwedged leader in the area of Game AI. Since he says MoM2 will be MoM with slight graphic improvments and improved AI then I would be hard pressed to recommend anyone else to the task.
Although, I often recommend to programmers that if you dont want to bang your head on it then at least open it to the Users. Allowing text-file scripting of AI is a great move on the part of Aaron. Probably saved him a year of headaches and having to listen to Users complain about the results no matter how well it would have been done.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 25th, 2004, 07:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Mom 2 !?
With SE5 having the AI scripts themselves being open to the user, even more headbanging can be saved. 
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