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  #1  
Old September 26th, 2004, 09:34 PM
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Boron Boron is offline
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Default Re: how do damage multipliers work?

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Zen said:
Heh. Jade Armor + Rod of the Phoenix, you can even put that on a scout

Or perhaps Boots of Quickness.
Why rod of the phoenix ?

Standard of the damned can't be resisted and it has the same cost : 20 fire vs 20 deathgems .
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Old September 26th, 2004, 09:39 PM

Zen Zen is offline
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Default Re: how do damage multipliers work?

Death Gems are more valuable than Fire? And if someone is going to tool around with a Doom Horror having 5 or 6 such scouts, (with either/or BOTH) will fill in the weakness gaps.

But all you need is either one and Doom Horror = Kaput.
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Old September 26th, 2004, 09:51 PM
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Boron Boron is offline
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Default Re: how do damage multipliers work?

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Zen said:
Death Gems are more valuable than Fire? And if someone is going to tool around with a Doom Horror having 5 or 6 such scouts, (with either/or BOTH) will fill in the weakness gaps.

But all you need is either one and Doom Horror = Kaput.
It depends on the nation you are playing . If you lack F3 forgers for the rods or vice versa .

And there is a lot with 100% FR so the Standard should work better overall .
I like atm the idea to use banelords for this for offense and demilichs for defense in positive dominion .
Unfortunately my faerungame where i wanted to try this out got a strange error now

So i ask you now
What is your favourite lategame army composition ?
Which types of SCs , Mages and Troops do you prefer ?

Troops e.g. get killed very quick by either lighning or fire lategame . But you need troops to prevent your mages from routing or to use more than 1-2 SCs reliable .
I have thought a lot about different combos but so far haven't found a real favourite for me .
Do you have one ? Can you briefly explain why ?
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Old September 27th, 2004, 12:28 AM

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Default Re: how do damage multipliers work?

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Boron said:
But you need troops to prevent your mages from routing or to use more than 1-2 SCs reliable .

I was messing around with Black Forest Ulm and I discovered that Vampire Counts are so good because they are all immortal. Because of the "immortal commanders do not rout in friendly dominion" rule, I could make an army of mini-SCs out of them that won't rout when the first one dies.
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  #5  
Old September 27th, 2004, 08:40 AM
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Default Re: how do damage multipliers work?

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deccan said:
Quote:
Boron said:
But you need troops to prevent your mages from routing or to use more than 1-2 SCs reliable .

I was messing around with Black Forest Ulm and I discovered that Vampire Counts are so good because they are all immortal. Because of the "immortal commanders do not rout in friendly dominion" rule, I could make an army of mini-SCs out of them that won't rout when the first one dies.
The problem is to get positive dominion when you attack
As a defensive force especially vampire lords with vampire horde are not bad
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Old September 27th, 2004, 09:49 AM

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Default Re: how do damage multipliers work?

Okay, I did some tests with a standard AQ with a Blood Thorn today. I wanted to test the "swarm them with lifeless fodder" strategy.

Basically, I found that Clockwork Horrors are useless. Their 15 fatigue accumulates neverendingly and they never recover fatigue.

I then tested with 60 mechanical men against 1 AQ. This is not exactly cheap fodder mind you. Since I picked Ulm smiths to lead the mechanical men, I found that if the Ulm smiths can break the AQ's mistform with spells, then the mechanical men can kill the AQ very easily. However, without the smiths, it seemed to me that the mechanical men couldn't break the mistform on their own reliably. I suppose that a large enough number of mech men can kill an AQ just by doing one damage over and over again, but it would take more than 60 mech men to do that.

I also tested briefly with a standard bane lord with a wraith sword against the AQ. The bane lord had no chance at all, though the fatigue draining effect of the wraith sword worked as promised. But the AQ simply did too much damage too quickly to the BL. Maybe he would do better with a lightning immunity item, but I'm too tired to test right now.
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Old September 27th, 2004, 10:20 AM

alexti alexti is offline
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Default Re: how do damage multipliers work?

One of ways to defeat AQ is to swarm her with something lifeless and wait until she falls unconcious. After that killing is easy. Of course, if AQ has enough reinvigoration items this plan won't work. But then she has to be vulnerable to some elements.
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