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June 20th, 2001, 11:55 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Allegiance Subverters - annoying or what?
Well at Last someone is complaining that the AI is too effective. I am glad to hear that!!
My suggestion: use master computers on your ships (If you have however my CueCappa modification you might still have trouble).
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June 20th, 2001, 02:53 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: Allegiance Subverters - annoying or what?
I am playing a trader/raider type game and the convertor is needed. As I can not built this tech, I had to capture it. My entire fleet is made up of captured and traded ships. 2/3rd of th the ship of almost every race in my game are made up of ships from all the other races. When there are fleet battles, the side that gets to shoot first and has the most convertors wins.
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June 20th, 2001, 04:36 PM
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Corporal
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Join Date: Dec 2000
Location: Procyon III
Posts: 101
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Re: Allegiance Subverters - annoying or what?
They are not to effective because of the master computer, and they can only fire once in combat. All that said they are awsome  even more agenst the AI who does not use master computers!!!
__________________
Grand Admiral Dravis
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We are all bound by our experiences. They are the limits of our consciousness.
But in the end the human soul will ever reach for the truth...
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June 20th, 2001, 05:02 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
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Re: Allegiance Subverters - annoying or what?
I like the chain reaction you can get when going against a Psychic race. I've captured entire fleets after a single successful crew insurrection operation 
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June 20th, 2001, 11:29 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: Allegiance Subverters - annoying or what?
Yeah, only one shot. I entered into combat with my three ships, 2 old model cruisers and on top of the line battlecruiser (the only things defending that system which was highly inaccessable due to damaging warp point) whent into combat with one ship.
They took my battlecruiser and used it to destroy my cruisers. After combat they had two ships in a defenseless system. (not even a weapons platform or satelite) so what do they do? They leave. Hmmm.... that makes sense.
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June 20th, 2001, 11:40 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
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Re: Allegiance Subverters - annoying or what?
ATTENTION: Allegiance Subverters NOW work against Master Computers in patch 1.41! It is under the "Fixed" catagory, personally I always thought this was a feature. With out even considering the new game balance issues, what do you guys think about this? Personally, I'm not sure this was something I wanted "fixed"!
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June 21st, 2001, 12:14 AM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
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Re: Allegiance Subverters - annoying or what?
I thought they fixed it the other way so it would not work against a functioning master computer. I must be more dislexic than I thought.
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