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  #1  
Old September 28th, 2004, 03:26 PM

Zen Zen is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
Boron said:
Hm i tested it with #gemprod 6 1 which should produce after my understanding 1 nature gem / turn but it didn't work either .
Is my above mentioned syntax correct or did i do a typo there ?
I don't see a typo. You can look on the Monolith in my mod to see that it produces Nature gems just fine. Though you could be filling up the 'special abilities' slots on a unit (there is a limit). Try testing it like this:

#selectmonster nbr
#clearspec
#gemprod 6 1
#end

If it doesn't work then, I don't know what's up.

Quote:
A small suggestion : What do you think of making Ryleh freespawns upkeepfree and making maenads Neednoteat ?
I have ideas about Nation balance, but that is one I'm going to attempt to stay away from until I get the Pretenders where I like as well as Items more diversified (IMO). When doing nations my first target would be my favorite, which is TC

Quote:
And a question cause i haven't much modding experience yet : Is it possible to make e.g. Daugthers/Mothers of Avalon not capitol only ?
No you cannot unless you totally remake and replace the Man Nation (no applicable Themes) Then make the nation list to include whichever one you'd like to be non-capital and make a new unit with the same sprite/stats as what your tryin to uncapital and put it in the nation selection. Then at the Capital you'd have 2 Daughter/Mother because the Magical Site is what allows them.

Final Answer Alex: More work than it's worth and still wouldn't seem right.
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  #2  
Old September 28th, 2004, 04:56 PM
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Boron Boron is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
Zen said:
Quote:
Boron said:
Hm i tested it with #gemprod 6 1 which should produce after my understanding 1 nature gem / turn but it didn't work either .
Is my above mentioned syntax correct or did i do a typo there ?
I don't see a typo. You can look on the Monolith in my mod to see that it produces Nature gems just fine. Though you could be filling up the 'special abilities' slots on a unit (there is a limit). Try testing it like this:

#selectmonster nbr
#clearspec
#gemprod 6 1
#end

If it doesn't work then, I don't know what's up.

Yeah i tried it with the FoB without #clearspec . There neither bloodslaves nor (nature) gems were generated . Perhaps it is because of his douse ability .
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  #3  
Old September 28th, 2004, 05:30 PM
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Boron Boron is offline
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Default Re: Conceptual Balance Series (Mod)

May i ask why you think lifedrain weapons are too good atm ?

- Lifeless troops counter them . 1 ghost rider spell has good chances killing a SC who relies on lifedrain and doesn't have additional damage via e.g. fire shield or regeneration .

- There are some not bad LL summons like especially living statues/mechanical men and all the longdead , which ermor gets for free and finally manikins/mandragoras .

- Herald lance costs 10 astral gems , flamebeau 20 fire gems . Especially the flamebeau is superb against any undead/demon if my understanding is right that fire resistence doesn't negate the damage from the flamebeau .

Vs. magical beings a Moon Blade isn't bad and it costs only 5 astral gems .

Finally there are the AN-weapons .

So the lifedrain SC rocks against common national troops but loses against Anti-SC SCs .

So imo the lifedrain weapons are ok because blood thorns are not that easy to get with nonblood nations and Wraithsword/Hellsword is 2-handed , so you are lacking a slot .
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Old September 28th, 2004, 06:05 PM
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Soapyfrog Soapyfrog is offline
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Default Re: Conceptual Balance Series (Mod)

Bloodthorn is just kinda foolish. I mean, its a knife. You have a big hulking Ice devil equipped with a knife... its silly.

Sadly it a ubiquitous weapon, becuase it is single handed... so if you CAN make them you make them for combat on your SCs rather than for their purpose as sacrificial daggers.

At least the hellsword and wraith sword are balanced out by being two-handed. They are not SO bad! The blood thorn is just.. silly
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Old September 28th, 2004, 07:07 PM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Conceptual Balance Series (Mod)

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Soapyfrog said:
Bloodthorn is just kinda foolish. I mean, its a knife. You have a big hulking Ice devil equipped with a knife... its silly.

Sir Rathergood the Knight approaches the bar. Sighting an Ice Devil, he slowly draws his fire sword...

Alerted by the rasp of steel, the Ice Devil slowly turns to face the Knight. From its side it draws its athame, its bloody emblem of power, the bloodthorn... "That's not a knife... THIS is a knife", it hisses to the Knight and combat ensues.

See? Perfectly natural explanantion.
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Old September 28th, 2004, 07:31 PM
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Arryn Arryn is offline
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Default Re: Conceptual Balance Series (Mod)

An athame is a ritual knife, not a weapon of combat. Nice try, Peter. I'll give you points for pretty imagery, even if you did rip off "Crocodile Dundee".
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  #7  
Old September 28th, 2004, 07:51 PM

Cohen Cohen is offline
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Default Re: Conceptual Balance Series (Mod)

You can't make units generating slaves, but you can give

#douze

To give them a blood hunting bonus.
I'm working too on a general balance mod ^^ so I'm taking lessons of/studying modding
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Life Drain is good because however make useless the 95% of things you can recruit.
Why someone could take production? 120 design point, for a +6% income?
And the 30% bonus ... it could be useful at the start to pump more troops out, but later it's damn worthless.

And Life Drain is all purpose ... equip your SC with Flambeau, here my army of anything sacrificable I can throw at ... and I'll kill you by swarming, fatiguing you out ...
Life Drain weapon make the work of 2 items:
A regenerating one.
A reinvgorating one.
1 Slot for 2 Items, with blood thorns.
And usually works far better than the other 2 items combined.
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