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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
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Old September 28th, 2004, 03:31 PM

Zen Zen is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
Pocus said:
Zen,

Do you plan to make changes to the units cost? We knows that less resources for lighter units (IW belief) is not enough to have them on par - interest wise - with the heavier ones (except in some special situations, there is always exceptions). A slight reduction in gold cost would do some goods, while we wait for new rules for light units (as we dont know if these rules will appears a day).
I have thought alot about this, I haven't found a happy place yet for this. I've considered trying a few things with morale and lowering their gold cost in order to make them more attractive as a screening force. I've also considered making them have more AP in order to have them engage the enemy significantly quicker than a main force in order to simulate skirmishing (sort of).

I'd need some devoted mod testers when I release this type of thing because it affects how the entire game is played and not just the selection of choices that you have (with the Pretender Mod and others). And it's a hard thing for me to gauge singly. I would love for there to be a way to make LI attractie and worth their cost for what they do, but it's a tough cookie for anyone (From IW to me) to figure out
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