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  #1  
Old September 29th, 2004, 10:00 AM

tka tka is offline
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Default Re: Mod Project, request from resume of ideas.

Your .zip file seems to have all files twice?
Apostata.tga with path Cohen\ and another Apostata.tga with path Programmi\dominions2\mods\Cohen\.

About balance: I think you improved human pretenders a little bit too much. Arch Druid with 4 nature! Maybe something little more special instead of huge amounts of nature magic. Thats just my opinion...

And just to mention: Almost all graphics are from my Devil's Lair mod.
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  #2  
Old September 29th, 2004, 06:09 PM

odd_enuf odd_enuf is offline
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Default Re: Mod Project, request from resume of ideas.

not sure if these are possible, but change the soul contract so it works like an ivy crown, the user gets an extra 2 or 3 devils with each casting of summon devil. Change vampire lords the same way, instead of being able to summon allies they get an extra 2 vampires with each casting of the summon vampire spell.

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  #3  
Old September 29th, 2004, 07:44 PM

Cohen Cohen is offline
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Default Re: Mod Project, request from resume of ideas.

Sadly for what I know, I can't make human pretenders in any other way.
I see them as powerful caster, but I can't give them a "gem cost discount" or a certain school of magic, nor I can give them a different cost for increase their paths.
So I'm trying to making them more skilled in magic, because you lose the chance to take 1 province with army and 1 with pretender in early expansion. Even they're so frail that takes the most damage by dying.

For graphics I know, I'll put in the final Version a txt with credits. If someone is willing to help me with graphics I'll be very happy.

About Vampires and Soul Contracts, I can't do this because it's something hard-coded for now, and out of the modding possibilities.
I can remove Vampire Lord chance to Summon Allies, but no more.
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  #4  
Old October 1st, 2004, 12:53 AM

Cheezeninja Cheezeninja is offline
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Default Re: Mod Project, request from resume of ideas.

Are you going to be implementing the reduction to Abysian commander costs that you have long been lobbying for?
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  #5  
Old October 1st, 2004, 01:18 AM

Cohen Cohen is offline
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Default Re: Mod Project, request from resume of ideas.

Warlock Apprentice to 130 gold
Ant Salamander to 150 gold
Ant Dragon to 280 gold

Yes that's it. All the other Aby Pricing is the same.
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  #6  
Old October 1st, 2004, 01:30 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Mod Project, request from resume of ideas.

Quote:
Cohen said:
Warlock Apprentice to 130 gold
Far too cheap, considering that just about every other 2/1 mage in the game is 140 gold, even those that are capital only.

Quote:
Ant Salamander to 150 gold
This might be okay, but also means that you aren't paying anything for the fire resistance.

Quote:
Ant Dragon to 280 gold
This is beyond ridiculous. The base price, assuming no cost for the basic stats of the unit should be 300 gold.
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  #7  
Old October 1st, 2004, 08:21 AM
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Boron Boron is offline
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Default Re: Mod Project, request from resume of ideas.

Quote:
Graeme Dice said:
Quote:
Cohen said:
Warlock Apprentice to 130 gold
Far too cheap, considering that just about every other 2/1 mage in the game is 140 gold, even those that are capital only.

Well the Warlock Apprentice is capitol only too and it serves almost only the purpose of bloodhunting .

A seraph is a 2/1 mage and costs 100 gold . A pythium theurg is a 2/1/1 mage + holy 3 and 150 SACRED gold .
A Deep seer is a 3/2 mage and only 180 gold ...
Quote:
Graeme Dice said:
Quote:
Cohen said:
Ant Salamander to 150 gold
This might be okay, but also means that you aren't paying anything for the fire resistance.
Again the theurg : He has the same price as Cohens new price for the Ant Salamander and is holy 3 + Sacred too .
The theurg isn't fire resistent but he has not 2 but 4 magic skills and way better overall flexibility , e.g. false horror spam , quickened lightning hurler , in a communioun he could use thunderstrike , orb ligthning , soul slay etc. as well .
So the theurg can adapt to the enemy and use astralmagic if the enemy is lightning resistent .
The anathmet salamander is doomed when he faces e.g. devils .
Quote:
Graeme Dice said:
Quote:
Cohen said:
Ant Dragon to 280 gold
This is beyond ridiculous. The base price, assuming no cost for the basic stats of the unit should be 300 gold.
If you compare the Ant dragon to the Demonbred this is not ridicoulous . The demonbred has fire 2 as well but can fly .
The ant dragon has 3 fire + 4 holy in total so 7 paths while the demonbred has 2 fire 2 blood and 3 holy = 7 paths also . And the demonbred can fly as a bonus .
Only disadvantage : Capitol only .

Again : the Ant dragon is DOOMED when he faces fire immune opponents like devils , SCs ... .

Sacred Comparisons :
Harab Elder : AAAEDDHH and only 270 gold .
Crone : AANNN* , 230 gold .
etc. like Last of tuatha , vanheim .

The most striking comparision is though marignons Grand master :
F3S2*HHH for only 270 gold .
So are 3 more magic levels but 1 Holy less and being capitol only worth 10 costs difference in Cohens Mod and 90 in normal dominions ?
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  #8  
Old October 1st, 2004, 07:35 AM

deccan deccan is offline
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Default Re: Mod Project, request from resume of ideas.

Quote:
Cohen said:
Warlock Apprentice to 130 gold
Ant Salamander to 150 gold
Ant Dragon to 280 gold

I wish I had those prices in my Abysia game!
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  #9  
Old October 1st, 2004, 08:21 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Mod Project, request from resume of ideas.

Quote:
Cohen said:
Warlock Apprentice to 130 gold

130 gold for a 2/1 mage with 100% fire resistance and 50%-70% more hitpoints than the average mage. At 150 gold, I find them cheap.

Quote:

Ant Salamander to 150 gold

Fire 2, Holy 3, 100% fire resistance, high MR, tougher than most priests... And you want to reduce them to 150 gold?

As for the 280 gold Fire 3 Holy 4 Dragon... Ye gawds. A Coral Queen is 230 gold, a Lizard King 280 gold, and they are H4 only. A High Inquisitor with less hitpoints, MR, and lacking fire resistance but with Fire 1 Holy 4 comes in at 210 gold, but then, Marignon is a theocracy.

Just which perceived shortcoming of the strong Abysian nation is it that you seek to remedy? They are already one of the best blood nations around if you want to go that way, with superior fireproof normal troops, excellent (though expensive) blessable troops, and access to both strong magic and priestly power. And you want to make them cheaper?

Rereading what I just wrote I realise that it may sound insulting, but honestly, I am just totally perplexed as Abysia as it is now seems to be an overachiever in all categories except magical diversity.
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