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Old September 29th, 2004, 01:25 PM
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Soapyfrog Soapyfrog is offline
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Default Re: Devil Review

Have a 5 blood mage use a dwarven hammer to build soul contracts and give them to scouts. Set the scouts to hide and let them pump out and endless supply of devils.

I would not waste blood on anything else except Ice Devils and Arch Devils, and a few select blood items such as blood stones, armour of souls, blood thorn and brazen vessel.

You will not need your national troops at all after turn 50 or so. The devils are better in all respects, can fly, and consume no supply or upkeep. Go devils!
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Old September 29th, 2004, 01:54 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Devil Review

As long as you are playing on a somewhat large map ( anything larger than Aran with 8 players or ) then what Soapyfrog said is pretty much the way to go: make soul contracts. And make lots of them. Blood goes into Ice devils, arch devils, equipment for the ice/arch devils, soul contracts. Pretty much in that order.

As for leading all of those devils well you have a lot of options. Those arch/ice devils are decent leaders ( and you are giving those ice devils boots of flying right? right! ). Your demonbred if you are playing base Abysia are fine leaders as well. Banes/Banelords are also fine leaders ( agains with boots of flying ). Vampire lords are superior undead leaders ( 125 if I remember correctly).

As for counters to hoards of devils, you need SC's and tough one. Wimpy SC's need not apply. And wraithful skies helps a lot. One SC who can tank the devils and one caster at the back who casts wrathful skies and retreats works wonders.

But other than that ... there ain't a whole heck of a lot that can be done to devils.
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