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September 29th, 2004, 02:45 PM
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First Lieutenant
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Join Date: May 2004
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Re: How to mod Angels to not be wimps.
Isn't the weapons' attack bonus automatically included on the unit stats?
So a naked angel would have Att 7...
But more to the point, why would it be so bad for angels to be really good vs humans?
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September 29th, 2004, 02:48 PM
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Major General
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Re: How to mod Angels to not be wimps.
Quote:
Soapyfrog said:
Isn't the weapons' attack bonus automatically included on the unit stats?
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Yes, unless it's a special bonus versus a particular creature or thing.
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September 29th, 2004, 03:00 PM
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National Security Advisor
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Re: How to mod Angels to not be wimps.
No, weapon attack bonus *is not* included in the basic unit stat screen. There is a simple reason for this: multiple weapons. If you right-click the attack stat you will see the attack value of each separate attack, and this rarely is the basic stat of that unit.
Defence value, however, is shown in the stat screen. This is because in DomII the weapon you attack with matters, the one you defend does not.
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September 29th, 2004, 03:04 PM
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Major General
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Re: How to mod Angels to not be wimps.
Are you sure? I'd've sworn that when I was tweaking the Ashikaga mod some months back that both weapons and armor, and not just armor, got factored in. I may be wrong. I strongly suspect I may be getting senile. (I am over 40, after all.)
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September 29th, 2004, 03:08 PM
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Captain
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Re: How to mod Angels to not be wimps.
Quote:
Arryn said:
Are you sure? I'd've sworn that when I was tweaking the Ashikaga mod some months back that both weapons and armor, and not just armor, got factored in.
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I'm with Endoperez here. Attack bonuses don't show up unless you're clicking on the attack value of unit description. Try Virtue pretender and you see the difference when using Flambeau.
Dunno if mods would do it a bit differently, though.
Edit: and attack bonuses don't stack, unlike defence bonuses. Each weapon gets its own attack bonus as a modification.
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September 29th, 2004, 03:33 PM
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First Lieutenant
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Re: How to mod Angels to not be wimps.
So its possible then that angels may do pretty well vs devils, although it looks to me like Devils still have the edge... and are MUCH MUCH cheaper...
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September 29th, 2004, 03:41 PM
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Major General
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Re: How to mod Angels to not be wimps.
Quote:
Soapyfrog said:
So its possible then that angels may do pretty well vs devils, although it looks to me like Devils still have the edge... and are MUCH MUCH cheaper...
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If you factor in the cost difference between devils and angels, the angels are either too expensive or too weak (or both). BTW, this has been said before a while back in other threads. However, until this thread, I don't think anyone's actually proposed doing anything about it.
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September 29th, 2004, 03:05 PM
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First Lieutenant
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Re: How to mod Angels to not be wimps.
Dont attack values of multiple weapons stack, regardless of the specific weapon being used?
Hmm you may be right though, I never really though about it.
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