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September 29th, 2004, 03:10 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Some ideas: raiding, seiging, spell AI and mor
I am on the same boat with Chazar. I don't understand why a hoarder should be able to win someone who has not hoarded but instead conquered twice or thrice as much provinces AND searched them for sites. Sure, if the hoarder is left to be for 30+ turns he will have beter income, but if he is attacked *now* with armies almost twice as large as his he is in great trouble.
Has this been tried, has it worked? If not, why? I don't see any reason for it to *not* to work... ...with all my experience I got solely by reading this forum and playing SP games. 
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September 29th, 2004, 03:28 PM
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First Lieutenant
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Re: Some ideas: raiding, seiging, spell AI and mor
Alright lets look at the game I am currently getting smashed in, Faerun Folly.
One player I know for a fact has something like 400 fever fetishes and 250+ clams.
How much of Faerun do you have to conquer before you can compare to that?
Another empire, who is smashing me, overran me with endless castings blackhawks, followed up by armies of mechancial men and multiple doom horrors. And this was circa turn 70... AND he had already been fighting several other powers. I do not know for sure but his astral income is surely in the hundreds. He was territorially probably twice as alrge as me, but he was also fighting two other people.
5 turns into the war I was OUT of gems... completely cleaned out and of course my gem production was insignificant by comparison so while he was able to keep slinging masses of remote spells every turn and generate new armies of mechanical men, I was reduced to a minimum of ritual magic and a desperate scrabble for resources. From there on in it was a downhill slide.
The only thing which has kept me, very feebly, alive is... you guessed it... soul contracts, and some infusions of cash and gems from another hoarding nation. Of course, I am doomed anyway but it just goes to show.
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September 29th, 2004, 03:40 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Some ideas: raiding, seiging, spell AI and mor
Whine, whine, whine, *****, *****, *****.
There are too many strategies in Dominions II, and I cannot deal with most
of them! I especially cannot deal with more than one applied at the same
time. Lets change the rules we know to something completely untested, and
hardly making any sense! Lets remove any magic strategy that has been used
against me with any success! I wanna play with knights, archers and
groundpounders, although I think that knights should lose the charge bonus,
and the attack rear command should be disabled.
Whahhh!
Guys, if you do expand quickly, you will lose the game. If you do not build
reaction forces, you will lose the game. If you do not make alliances that
benefit both parties, you will lose the game. If you do not have some
hoarding strategy you will lose the game. If you do not have a good idea
about what your opponents are doing, you will lose the game.
If you do all the above, you may still lose the game.
And if all of the above are removed, the people who are kicking your *** will
adapt, and still kick your ***. Only, Dominion II will be a lot less fun...
__________________
No good deed goes unpunished...
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September 29th, 2004, 04:10 PM
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First Lieutenant
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Re: Some ideas: raiding, seiging, spell AI and mor
Pardon me but it is certainly MORE fun with no hoarding. More possible strategies, less micromanagement. its a NO-BRAINER.
But you belong to the reactionary "nothing is broken" crowd. I'll bet you thought the VQ was dandy.
You seem to think that Illwinter have created the perfect game, perfect in all respects, in no need of tweaking/modding whatsover. Ah yes, truly, ignorance is bliss! 
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September 29th, 2004, 04:21 PM
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Major General
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Re: Some ideas: raiding, seiging, spell AI and mor
Quote:
Soapyfrog said:
But you belong to the reactionary "nothing is broken" crowd.
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By definition, someone who believes "nothing is broken" is a conservative and thus the opposite of a reactionary (someone who feels a need for change). You really ought to understand the meaning of the terms you sling.
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September 29th, 2004, 04:27 PM
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First Lieutenant
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Join Date: May 2004
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Re: Some ideas: raiding, seiging, spell AI and mor
Reactionary and conservative are quite synonymous terms.
As a quick source to back up my use of the word, here is a definition from dictionary.com:
"Characterized by reaction, especially opposition to progress or liberalism; extremely conservative."
The term you are looking for is "revolutionary" which is the opposite of "reactionary".
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September 29th, 2004, 04:42 PM
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Major General
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Re: Some ideas: raiding, seiging, spell AI and mor
Quote:
Soapyfrog said:
The term you are looking for is "revolutionary" which is the opposite of "reactionary".
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My bad. You're right. I read "revolutionary" when you actually wrote "reactionary". I really am senile today. I should just go back to bed. Either that or go load up on caffeine.
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September 29th, 2004, 04:40 PM
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Second Lieutenant
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Location: Copenhagen, Denmark
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Re: Some ideas: raiding, seiging, spell AI and mor
Quote:
Arryn said:
Quote:
Soapyfrog said:
But you belong to the reactionary "nothing is broken" crowd.
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By definition, someone who believes "nothing is broken" is a conservative and thus the opposite of a reactionary (someone who feels a need for change). You really ought to understand the meaning of the terms you sling.
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Actually, Soapyfrog's use of the word was quite appropriate. See e.g. wikipedia
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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September 29th, 2004, 07:25 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Some ideas: raiding, seiging, spell AI and mor
Quote:
Soapyfrog said:
Pardon me but it is certainly MORE fun with no hoarding. More possible strategies, less micromanagement. its a NO-BRAINER.
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Pardon me, but 'cast black servant', 'forge fetish', 'forge clam', and
sticking the Last two on the former is no more micromanagement than any
other strategy requires. And please explain to me how _removing_ a
strategy opens up more strategies? Or are you one of the deluded fools
who think that any strategy is a garantee for success? Because in one
game, I'll end up facing someone who is hoarding at least clams and devils,
and most probably fetishes, judging from the fortified temple in each
province of hers. Oh, by the way, she also is second in provinces and
research, and has supercombatants, and a wished pretender. And you know
what? I do not intend to let her win the game.
Quote:
But you belong to the reactionary "nothing is broken" crowd.
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I belong to the intersection of the 'Win with the tools you're given'
and the 'Can't stand rebels without a clue' crowds. Or so I like to
think. Care to prove me wrong in a 1x1?
Quote:
I'll bet you thought the VQ was dandy. 
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I thought that the VQ was a newbie friendly pretender, and possibly
underpriced. At the time, I did not consider myself good enough to be
positive. I have fielded VQs in a MP game twice. Once after the VQ nerf
was announced, to see what the big deal is, and once after the nerf, to
win the tournament's semi-final against the most vocal anti-VQ crusader.
I have not used her since, because I find her horribly overpriced.
Quote:
You seem to think that Illwinter have created the perfect game, perfect in all respects, in no need of tweaking/modding whatsover.
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Certainly in no need of tweaking/modding prompted by the whine-du-jour of
clueless losers.
Quote:
Ah yes, truly, ignorance is bliss!
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I am sure that explains why you are so happy with yourself. But I prefer
finding my own happiness in winning. Once again, care to play a game so
that we can both indulge?
__________________
No good deed goes unpunished...
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September 29th, 2004, 10:00 PM
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First Lieutenant
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Join Date: May 2004
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Re: Some ideas: raiding, seiging, spell AI and mor
Quote:
Tuidjy said:
And please explain to me how _removing_ a
strategy opens up more strategies?
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Because you will use those resources with which you MUST otherwise hoard to do other interesting things that never get done because everyone is busy hoarding.
For EXAMPLE: Soul contracts invalidate huge swathes of blood summons. Most never get used becuase it is much much much more cost effective to create soul contracts.
Quote:
Or are you one of the deluded fools who think that any strategy is a garantee for success?
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No of course not. It's all about what you DO with it... however hoarding is a REQUIREMENT. It is something you _MUST_ do. There is no "alternate" strategy. It doesnt improve the game, it just drowns out other possible uses for your gems/slaves. It's badly balanced.
Worse, there is exactly ZERO strategy involved in hoarding. It is simple administrative work. Tedious. But sadly neccessary.
Why not simply have all magic sites double in output every 20 turns? You would get the same effect, and not have to work for it... AND nations which are inherently bad at hoarding wouldn't take it in the teeth as much.
Quote:
Certainly in no need of tweaking/modding prompted by the whine-du-jour of clueless losers.
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Clearly I must fold in the face of your irrefutable logic. Touché.
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