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  #1  
Old September 30th, 2004, 06:27 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Devil Review

Quote:
Boron said:
I would love to see your strat once in a mp game because it is really great but i am curious about the time by when you achieve your special strats
Oh I know my stuff is very inefficient. I play almost entirely solo and on larger maps than Illwinter has for download.

I like the Lord of the Hunt (he sneaks and tosses LOTS of Maenads). And have had fun with Carrion Dragon using the CW theme.

In MP games I dont play to win so I tend to stay out of the discussions about "winning strategies". I have a number of choices. I play to be an indispensable ally providing tons of info on other players, harassing them, jumping up as a surprise to ruin their well laid plans, things like that. Or I play the breaking-dam game. Long buildup waiting for someone to decide to attack me then washing over them like a flood keeping us both from winning.

In one game I actually held out as a major pain for a long time after losing my provinces and later even my god. I kept my units sneaking around the map taking undefended provinces, jacking the taxes to 200%, building defense, and sneaking on. I forced the player to completely rework his strategy of large armies, SC god and units, and no money on PD. He had to take time to revamp just to get rid of me.

Think of Data in that episode where he is forced to challenge a guy in StratGema. He changes his strategy from trying to win, to remaining in the game instead.

If you cant beath them, then join them.
If you cant beat or join them, then try to be a surprise.


Some play to win or lose, others to stay in the game.
Are we talking about games? Or life in general?
EXACTLY!
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  #2  
Old September 30th, 2004, 07:42 PM
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Default Re: Devil Review

I play now again SP too .
I had the idea of playing a good scale pretender like an oracle to make it a bit harder and to try nations like Serpent Cult .

I played Cradle of Zen with 16 players ( Ermor left out ) , all Ais to impossible .

You may laugh now but i lost my games because the Ai's numbers overwhelmed me . I always had the luck that either Vanheim or Marignon or Jotunheim went to war with me soon .
The Ai hordes even defeated sometimes my Mini-Sc banelords .

Has the Ai gotten improved a bit in 2.14 or is it only because i play at rather crazy settings ?


Do you play against impossible Ai's too on crowded maps ?

Even my new try with madcastling + VQ is interesting cause i don't get everywhere good enough SCs or Armies to hold of the various 200-500 men AI armies
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  #3  
Old September 30th, 2004, 07:51 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Devil Review

Quote:
Boron said:
Do you play against impossible Ai's too on crowded maps ?

Hmmm if I did I think I would take the tactic of strong defense and taking advantage of circumstances such as them banging their two large armies together.

Quote:
Even my new try with madcastling + VQ is interesting cause i don't get everywhere good enough SCs or Armies to hold of the various 200-500 men AI armies
You ever play any of my maps from www.dom2minions.com?
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #4  
Old September 30th, 2004, 08:38 PM
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Default Re: Devil Review

The cool thing is that with impossible Ais the starving is not such a big problem because they have so good scales or so good bless effects that their troops are still frigthening .

Another "problem" is that my Thugs like banelords tend to get too much afflictions and without trading it is not so easy to forge all good stuff early enough .


I have downloaded a few of your maps Gandalf but i haven't played them often because i found faerun then and it was my taste for large maps . Now i prefer 200 province maps because conquering whole faerun takes too long i think .
Hope you don't hate me after this confession
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  #5  
Old September 30th, 2004, 08:44 PM

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Default Re: Devil Review

Quote:
Boron said:
I play now again SP too .
I had the idea of playing a good scale pretender like an oracle to make it a bit harder and to try nations like Serpent Cult .

I played Cradle of Zen with 16 players ( Ermor left out ) , all Ais to impossible .

You may laugh now but i lost my games because the Ai's numbers overwhelmed me . I always had the luck that either Vanheim or Marignon or Jotunheim went to war with me soon .
The Ai hordes even defeated sometimes my Mini-Sc banelords .

Has the Ai gotten improved a bit in 2.14 or is it only because i play at rather crazy settings ?


Do you play against impossible Ai's too on crowded maps ?

Even my new try with madcastling + VQ is interesting cause i don't get everywhere good enough SCs or Armies to hold of the various 200-500 men AI armies
I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on choke-pointed maps like Cradle of Zen, but on open wrap-around map, like Inland the beginning is really tough. I usually go for low-attrition strategy, basically some plan that would allow me to beat AI hordes with minimal losses quite soon. Important part is to plan carefully, so that you can use one AI (or indies) as a shield vs another.
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  #6  
Old September 30th, 2004, 09:04 PM
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Default Re: Devil Review

Quote:
alexti said:
I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on choke-pointed maps like Cradle of Zen, but on open wrap-around map, like Inland the beginning is really tough. I usually go for low-attrition strategy, basically some plan that would allow me to beat AI hordes with minimal losses quite soon. Important part is to plan carefully, so that you can use one AI (or indies) as a shield vs another.
It really depends a lot on which nation you play .
If you play ermor / pan cw then even impossible Ai is not so good .
I haven't played it but i think Ctis Miasma will work very well against Ai too .
If you play Ryleh or Atlantis and hide in the sea and just clamhoard then you can easy win too of course .

But if you try to play a "normal" nation or even a weaker one like Tien Chi then the ai gives you a hard time .

It is always a Helms Klamm feeling but unfortunately the end is often not as in the film positive for me hehe
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  #7  
Old October 1st, 2004, 11:02 AM
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Default Re: Devil Review

I thought T'ien C'hi would be much more powerful in SP than it is in MP, because the AI never uses (or atleast used, been some time) Mind Duel... CMs are not *bad* units, they just have a blatant and deadly weakness most players can abuse.
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  #8  
Old October 3rd, 2004, 01:21 AM

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Default Re: Devil Review

Quote:
Boron said:
Quote:
alexti said:
I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on choke-pointed maps like Cradle of Zen, but on open wrap-around map, like Inland the beginning is really tough. I usually go for low-attrition strategy, basically some plan that would allow me to beat AI hordes with minimal losses quite soon. Important part is to plan carefully, so that you can use one AI (or indies) as a shield vs another.
It really depends a lot on which nation you play .
If you play ermor / pan cw then even impossible Ai is not so good .
I haven't played it but i think Ctis Miasma will work very well against Ai too .
If you play Ryleh or Atlantis and hide in the sea and just clamhoard then you can easy win too of course .

But if you try to play a "normal" nation or even a weaker one like Tien Chi then the ai gives you a hard time .
I think it's more of knowing how to play particular nation. Not that I've tried all of them. Do you have any particularly hard settings and nation in mind?
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  #9  
Old October 3rd, 2004, 01:35 AM

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Default Re: Devil Review

Wind Ride IMO is fine as it is.
It's A5, and requires 10 Air Gems to be cast. It's a good spell, but it's fine. It could kill a commander, and however if you've many commanders you can even wind ride the wrong commander (I've wasted so many gems in trying to Wind Ryde some Ermorian Dusk Elders or such, ending up to catch some new created Mound Kings that popped out as spawn in that province).
Ghost Rider could kill an entire Army, or SCs too if unprepared. It costs 5 Death Gems, and it's damn good.
In fact in my MOD Ghost Riders have an increase in gem cost.
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  #10  
Old October 3rd, 2004, 06:38 AM

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Default Re: Devil Review

Cohen,
Ghost Riders is a level 9 spell. As such, it is supposed to be very, very, good.
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