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				September 25th, 2004, 12:41 PM
			
			
			
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 Major |  | 
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				 Re: AI Deathmach 3 
 
	Quote: 
	
		| Master Belisarius said: Ok, will send it again to both emails using a rar file.
 And no, is not exactlty the same file, because into the download section you will find the Version that has problems with  win2k and xp.
 
 |  Got it. Thank you, MB! |  
	
		
	
	
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				September 29th, 2004, 08:52 PM
			
			
			
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				 Re: AI Deathmach 3 
 Ok, now I'm starting the contest.
 I did 6 Groups with 4 AIs each.
 The 6 Ais with better ranking in the previous contest, were placed in the first place of each group.
 All the Groups were filled, using a random function to decide the AI placement.
 Here the Groups:
 
 Group A1
 United Flora
 Drakol
 Khrel
 Sallega
 
 Group A2
 Tessellate
 Gron
 Pyrochette
 Namovans
 
 Group A3
 Space Vikings
 Corrian
 Orks
 Piundon
 
 Group A4
 Aquilaeian
 Klingon
 Fazrah
 Toron
 
 Group A5
 Cue Cappa
 EEE
 Earth Alliance
 Azorani
 
 Group A6
 Narn Regime
 Verduran
 Rage
 Teslik
 
 Every AI will play 3 games.
 The first 3 AIs of each group, will continue to the next round.
 
 Right now, I'm starting the game between the previous winner, the United Flora, against the improved Drakols!
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				September 29th, 2004, 09:57 PM
			
			
			
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 Colonel |  | 
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				 Re: AI Deathmach 3 
 United Flora vs Drakol.
 The UF won at the turn 140.
 Again, the UF proved to be a very strong AI.
 In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For example, when the Drakol had 40K intel points and the UF nothing, most of the Drakol's intel projects were Counter Intel 2!
 
 Right now, started the game between Khrel and the Sallega.
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				September 29th, 2004, 10:18 PM
			
			
			
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 Colonel |  | 
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				 Re: AI Deathmach 3 
 When I try to upload a zip file with the savegame between UF and Drakol (1.4 MB), I'm receiving this error message:Fatal error: Maximum execution time of 6000 seconds exceeded in C:\apache2\Apache2\htdocs\threads\addpost.php on line 22
 
 Somebody could give me a tip to avoid this problem? (I will not divide the file, hehehe).
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				September 29th, 2004, 10:23 PM
			
			
			
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 General |  | 
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				 Re: AI Deathmach 3 
 Sounds like it thinks its taking too long to upload the file.  But 6000 seconds is 100 minutes, so I kind of doubt that is the problem...sorry I don't have any help or suggestions. 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				September 30th, 2004, 01:24 PM
			
			
			
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 Captain |  | 
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				 Re: AI Deathmach 3 
 
	Quote: 
	
		| Master Belisarius said: United Flora vs Drakol.
 
 The UF won at the turn 140.
 Again, the UF proved to be a very strong AI.
 In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For example, when the Drakol had 40K intel points and the UF nothing, most of the Drakol's intel projects were Counter Intel 2!
 
 Right now, started the game between Khrel and the Sallega.
 
 |  Oh well. Unfortunately, that is one of the drawbacks of staying with the original intent of this race (I have listed this specific flaw in my readme.txt file from the beginning).  Hopefully SE5 will have an intelprojects file similar to the research file where you can prioritize and list the projects a race should use.  For my own games I just use the Lucas/Tampa_Gamer Intel fix on the Gold disk to limit AI races to use only those projects that matter to them.  Of course, this does not fix the problem of AIs having 10-12 projects at once.
 
-TG
				__________________No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
 -General George S. Patton
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				September 30th, 2004, 06:59 PM
			
			
			
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 Colonel |  | 
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				 Re: AI Deathmach 3 
 
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		| Tampa_Gamer said: Oh well. Unfortunately, that is one of the drawbacks of staying with the original intent of this race (I have listed this specific flaw in my readme.txt file from the beginning).  Hopefully SE5 will have an intelprojects file similar to the research file where you can prioritize and list the projects a race should use.  For my own games I just use the Lucas/Tampa_Gamer Intel fix on the Gold disk to limit AI races to use only those projects that matter to them.  Of course, this does not fix the problem of AIs having 10-12 projects at once.
 -TG
 
 |  Yep, I know what are you talking about...  
Anyway, always liked your Drakols, despite the problems with the Intel in SE4 and I'm glad you did those scripts. |  
	
		
	
	
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				September 30th, 2004, 07:04 PM
			
			
			
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 Colonel |  | 
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				 Re: AI Deathmach 3 
 Khrel vs Sallega.
 At the turn 500, the Khrel defeated the Sallega by points.
 Both are very interesting races and was a balanced game. The Sallega had a better start (the Khrel suffered the infamous "Colony Ship Bug"), but slowly the Khrel changed the game to their side.
 
 The savegame has around 5MB...  then, no way to upload it here!
 
 I'm considering to create an e-mail account in yahoo (100mb), just  for this contest. Then, everybody could login there, and  download the files. Thoughts?
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				September 30th, 2004, 10:49 PM
			
			
			
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 Colonel |  | 
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				 Re: AI Deathmach 3 
 Tessellate vs Gron.
 A game between to Religious races. The Tessellate won at  the turn 191, and although played a good time without colonize Gas planets (the "Colony bug"!), anyway had not big problems to defeat the Gron.
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				October 1st, 2004, 05:58 AM
			
			
			
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 Brigadier General |  | 
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				 Re: AI Deathmach 3 
 Great progress, I really like to read this kind of stuff!Keep up the good work Master Belisarius.
 
				__________________ 
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Men may control the free world, but women control the boobs. 
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