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  #1  
Old October 1st, 2004, 09:47 PM

Cohen Cohen is offline
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Default Re: Mod Project, request from resume of ideas.

Well, I've miswriten about Warlock, in fact I said in parentesys paralize, mind burn and such.
True Abysya uses Warlocks only when menaced, but it's pretty rare to see them in battle. You need them for blood hunt and research.

About a bless strategy, I've tried it once, and I will never try it again with Abysya.
Blessed troops are capitol only, cost a lot of resources and are far inferior to most other blessed troops. They can get easily arrowed (no shield, unless you go BoH ... but really there you lack in magic), and a plague or anything else in your capitol will cripple your holy troops production forever.
Sometimes I tried an AX bless to air shield Anthemaths, but nothing for troops.

Ant.Dragon is useful earlygame for keeping your morale high. But Aby troops really needs more than 1 priest behind them to keep them in line, their low number makes them easy to rout even from LI armed with javelins, or arrow fire.

Scales in the mod have been modified too to make them a good choice too (production, growth and fortune), or to make them less exploitable to earn points.

Yes I belong to the SC Pretender School. I tried other strategies (Great Warlock with air to Aim and good Fire to exploit flare at low fatigue, + water to quickness - Moloch as F9 blessing and massive fire battery - FoB to start early blood hunt and swith to devil earlier). Definitely it's the best way to lose, as the game it is. Any pretender, at least with Abysya, unable to take province by solo will make you dead. Any enemy can take 1 province with army, and 1 with pretender (til they get a 2nd army). Considering if your army is routed you're going to lose all your HI, and that you'll put 4 turn to set up a +/- 16 HI army this will totally halt your expansion.

To keep the pace you need so 1 army and 1 pretender to take possibly 2 provinces at turn, earn more money, and thus save Fire Gems ... because isn't an option to alchemize, it's a must for Abysya if you want to stay competitive, meanwhile other nations can recruit normally, and save their gems for later.
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  #2  
Old October 1st, 2004, 10:21 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Mod Project, request from resume of ideas.

Quote:
Cohen said:a plague or anything else in your capitol will cripple your holy troops production forever.
No it won't. Resources are not affected by loss of population, as long as you have at least 1K.

Quote:
Yes I belong to the SC Pretender School.
Then you're a masochist. "Cohen, [...], The Enemy of the SC and all the overpowered and unbalanced things".
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  #3  
Old October 1st, 2004, 10:34 PM

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Default Re: Mod Project, request from resume of ideas.

This is strange I can't follow it.

Cohen plays Abysia most of the time in MP and strangely he wants to improve their power dramatically.

Cohen plays with a Virtue most of the time and he strangely wants to improve the power of the Virtue.

I think I'm detecting a trend. I don't know.

Abysia is an excellent nation right now. Blood is simply awesome. Let me repeat: awesome. The only other real blood nation in the world Mictlain pays dearly for the ability to blood hunt. Abysia does not. They have a decent military and can blood hunt. No wonder many consider them in the top 5 nations.

Yes this is the nation that needs vastly lower costs to "compete."

I'll wait for Zen's mod, thanks.
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Old October 1st, 2004, 10:41 PM

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Default Re: Mod Project, request from resume of ideas.

My signature is pretty old.
Sadly I've to adapt myself on the gaming trend and rules. Without SC and Overpowered stuff you can't win.

Lately I'm playing too Arcoshepale, Pythium, Man, Caelum, Vanheim and Marignon, you're not such informed Huzurdaddy.
In fact to balance more a nation it's better if I know it.
I'd add the modify to Growth scale penalize Abysya on the other side, because it was usual for Aby playing with death-3 since Aby doesn't suffer from gold penalty ... but now there's bigger pop death (or growth in case of growth).
With the modify to drain life weapon Abysya will have more difficulties too to keep up all Demons Online with usual SC equip.
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Old October 2nd, 2004, 11:55 AM

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Default Re: Mod Project, request from resume of ideas.

Hi again,
I repeat that I don't see any issue with either DB or Warlocks : those guys are tough, and their use is forging, rituals and army support (more for DB than W). They are capitol only, and expensive, fine. Using them for research or hunting is a waste...
The only problem I see with Aby is that the Warlock *Apprentice* are capitol only, and as they are needed for research and hunt Aby usually must sacrifice one for the other to a point I don't think is balanced - usually Aby *has* to find a Library to keep its research on a correct level. I remind a game I've won with Aby but my research was abysmal just because I did'nt manage to have a single Library on my continent !
Apart from that Aby don't need any boost IMHO ... Ppl should rather turn their attention to those poor TC and Ulm (standard theme) !
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Old October 2nd, 2004, 12:11 PM

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Default Re: Mod Project, request from resume of ideas.

I'd agree with you PDF, but making Warlock App. non capitol only, and Anth.Dragon capitol only would probably advantage Abysya a lot, giving it a 2B blood hunter everywhere, probably beating too Blood of Humans or Mictlan blood hunt (even if they ost 150 they can go without the Rod of Sang.Douzing) so you can forgo construction for this purposal.

The fact now Ant.Salamanders are 150 gold is to help a little in research, at least they have 2 paths for research and doesn't cost 200 gold each.

Ulm Default and IF troops have been boosted, same as commanders of same type.
Some Tien Chi troops (the elites, Imperial stuff, Red Guard, and Prince General) too, and Eunuchs gives a supply bonus (it's a sort of non-violent pillage in name of the Emperor of Tien Chi).
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  #7  
Old October 2nd, 2004, 01:33 PM
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Default Re: Mod Project, request from resume of ideas.

Quote:
Cohen said:
Some Tien Chi ... Eunuchs gives a supply bonus (it's a sort of non-violent pillage in name of the Emperor of Tien Chi).
Non-violent pillage supply bonus? Sounds like cannibalism to me. "Who wants a piece of this nice plump roasted Eunuch?"
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Old October 2nd, 2004, 01:41 PM
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Default Re: Mod Project, request from resume of ideas.

Cohen, you are wasting your time. The author of a balance mod has to be
universally trusted. Zen may be. You, on the other hand...

If you had been paying attention, you would have noticed that even Zen
takes care in changing mostly things that should affect all nations
equally, and is very careful not to greatly disturb the existing balance.

As for you, you go ahead and boost a nation that most good players consider
at least better than average, create a pretender with a level four path, etc...

I would not play your mod. I remember shaking my head in wonder at your
'Supercombatants: a dime the dozen' mod. Or at your signature, for that
matter. Go and try to offer some valuable input in Zen's thread. That
is within your abilities. A balance mod is not. Not that I object to
your wasting your time, but you are syphoning Posts that deserve to be read.
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