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				May 9th, 2004, 01:32 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Modding Question?
			 
             
			
		
		
		
		Nope. RWs and SWs count as a star for purposes of solar generation abilities. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 9th, 2004, 01:42 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Modding Question?
			 
             
			
		
		
		
		Oh yeah? In that case, do the star and RW/SW both count as stars (so there's two stars in a single-star system), or do they just count as one? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 9th, 2004, 01:45 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		When you build a RW or a SW, the star that was there disappears. So no, there is only 1. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 9th, 2004, 01:49 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		OK, thanks     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2004, 08:40 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		Well, it's been a long time now since my Last question (didn't have time to work on it any further), but now I have some time again and here's another question: I wanted to add a Space Elevator facility, its purpose would have been to increase the (planetary) Space Yard production rate by making it easier for materials, tools, ... to reach orbit, where I assume the shipbuilding occurs. Unfortunately, there's no 'increase space yard rate' modifier, so I fear that's another no-no   
Unless it's possible to use a racial modifier for a facility? 'Cause there's a production modifier for races, wouldn't it be possible to use that for it?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2004, 08:45 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		You couls simply make it a new space yard.   
 
ESSY (Elvator Supported Ship Yard)  Then increase production. 
		
	
		
		
		
		
		
		
			
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				October 2nd, 2004, 08:49 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		You mean: just making it a complete space yard, right? 
I could do that but then you only need one building, instead of two like I had in mind. 
(a space yard + a building that increases the space yards production vs a better space yard) 
(edit: some wrong button pushed or what? :s) 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2004, 08:59 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		I treid something simular and could not get it to work.  I tried every work around I could find. 
What would be nice is if we had the ABILITY Generation Modifier - Production or +/= % to Construction.  (Hummmm) Something is coming to me....  Nope that won't work either.
 
I guess the closest thing would be the REPAIR ability.    
		
	
		
		
		
		
		
		
			
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				October 2nd, 2004, 09:04 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Atrocities said: 
What would be nice is if we had the ABILITY Generation Modifier - Production or +/= % to Construction.  (Hummmm) Something is coming to me....  Nope that won't work either. 
 
			
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 Heh, that's what I wanted too. Ok, so like I feared, another no    
Why does it seem like every thing I would like to try turns out impossible?    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 2nd, 2004, 09:04 AM
			
			
			
		  
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				Re: Modding Question?
			 
             
			
		
		
		
		I don't know, perhaps you could use this?   
Modified Maintenance Cost 
  Value1 = Percentage of normal maintenance (10% = 110% of normal, -10% = 90% or normal) 
  Value2 = 
 
The only other thing that I can suggest is that your elevator improves HAPPINESS and thus production will improve via the hard coding of the game. 
 
Planet - Change Population Happiness 
  Value1 = Percentage the happiness of this planet's population is improved each turn.  
  Value2 = 
		
	
		
		
		
		
		
		
			
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