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June 24th, 2001, 05:32 AM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
Posts: 731
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Re: Latest Patch Rating
Instar, the man asked us to rate the patch, and requested that we explain our rating.
So I did so.
What's your beef?
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June 24th, 2001, 06:51 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: Latest Patch Rating
Eh, I didnt get this patch, as I have the beta.
I was just being grouchy and stuff, sorry
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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June 26th, 2001, 01:51 AM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Latest Patch Rating
IMO, some of the stuff people are requesting / complaining about is NOT patch stuff. Patches are supposed to fix problems and bugs, not add / enhance features.
Having said that, I do think it is time for a feature release / expansion pack. I've also said before I'd be willing to shell out a few bucks (boy, that's going to start a discussion).
Back to the topic: The majority of the 'play' bugs seem to have been fixed with this patch especially the fighter bug. I agree with Possum when he stated the comittment of MM to the gamers, however sometimes some of us expect too much...
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June 25th, 2001, 02:03 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Latest Patch Rating
I agree, the patches are great but lets get some of those new ideas into the game. I've said it before, I'll pay for an add on.
The squeaky wheel gets the grease so lets not let this idea die!
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June 25th, 2001, 08:04 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
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Re: Latest Patch Rating
As far as I can tell, the following items are intended to improve the AI; granted, it still doesn't help the AI set long-term goals, but it fixes some of the fundamental problems with the AI:
Version 1.40:
7. Fixed - The AI will sometimes trade for technology he doesn't need or can't use.
8. Fixed - The Create Planet minister would send all ships to the same location.
Version 1.39:
1. Fixed - System Gravitational Shield Facility was not working.
2. Added - Added "Stop Star Destroyer" ability to System Gravitational Shield facility.
Version 1.38:
3. Fixed - AI was not following the "Maximum maintenance Percent of Revenue" line correctly.
4. Fixed - The AI would still try to construct a unit design even if there was no space for it anywhere in the galaxy, and would not move on down the list of designs to purchase.
5. Fixed - The AI would often upgrade all of its facilities even when it didn't really have the money to do so.
9. Fixed - Fixed bug where non-cloaked defenders in an obscuring storm would not battle visible enemies moving through the sector.
Version 1.36:
7. Fixed - Sometimes fighters would not fire on targets if their first weapon could not target the remaining enemy pieces.
And yes, another "master of cut and paste"... but I wanted to point out that there were some AI tweaks other than fixing the mian fighter bug. I agree that it took WAY too long to get the patch out, but it seems like they kept fixing some fairly important things all the way through...
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