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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

 
 
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Old October 4th, 2004, 03:33 PM

FrankTrollman FrankTrollman is offline
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Default Re: Amazon Mod

One severe problem with the "half rainbow gems" they have now is that the minimum gem production of any group in the entire game is five - and that shows up even on pure martial factions like Ulm. More "Magic" oriented factions get substantially more gems. Any of the all-dead Ermors get 10 gems each, but the Amazon's closest analogue (Spring and Autumn Tien Chi) is still walking off with 6 gems per turn.

I say Tien Chi is their closest analogue, because they can recruit 3 sacred leaders for a total of 515 gold who collectively have access to all paths of magic except Blood and have 3 random picks. That's at least as good as what the Amazons can do (unless you're just dying to find those Brigand's Lairs), and they start with 6 gems (gems which ironically can pump right into the whole national summonins things which are pretty awesome).

So I don't think it would be at all out of place for them to generate six or seven gems a turn, one from each type they are supposed to specialize in.

-Frank
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