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Old October 4th, 2004, 04:35 PM

The Panther The Panther is offline
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Default Re: Please advise: can misfortune change on its o

You know, Arralen, that sounds like a refreshing idea there! Very hard research sounds like a fun time for sure. I think Ulm would be a pretty decent race under those circumstances.

I expect that you would almost have to ban Caelum, though, as I have found that Caelum (probably more so than any other race) is almost unpunished by very hard research. With it's significantly underpriced mages that can be built anywhere, Caelum mages can get quickness and lightning bolts so very fast regardless of any settings. The only real penalty for Caelum is the long delay to the air queens.

I would like to try a game where productivity actually matters for once!
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Old October 4th, 2004, 04:53 PM

Cohen Cohen is offline
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Default Re: Please advise: can misfortune change on its o

In my Mod I changed something about scales.
Here scales change:

Growth now make pop growing/dying at double rate (0.4%) and +/- 3% gold at point.
Productivity is +/- 20% resources at point, and +/- 4% gold.
Fortune is now 10% chances of event (instead of 5%). Still 10% modifier from good/bad even.

My aim is to make them more useful if you pay for them, and less exploitable if you want to take design points.
My Balance Mod is still under work however.
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