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  #1  
Old June 22nd, 2001, 05:02 PM
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dogscoff dogscoff is offline
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Default Re: What you tink about this design ?

QUOTE:
The thing that annoys me most about unit factories is the fact that you cannot have the factory auto-launch every unit it builds. Thus, I am always getting "out of space" Messages and waste tons of resources and time.
/QUOTE

I agree, I often play ice and and up with loads of moons churning out sats and mines for my repeat orders deployment ships. I wonder how much troubl it would be for MM to modify the existing waypoint / auto deploy code to accept units as well.



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  #2  
Old June 22nd, 2001, 08:26 PM
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Default Re: What you tink about this design ?

Looks ok, but two things... add more shields, and remove the multi-plexor.
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  #3  
Old June 22nd, 2001, 09:52 PM
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Default Re: What you tink about this design ?

For the ones that can't see psp files, this one is on jpg format.

About removing the multiplexor, is it not necessary to fire on more than one target, or that don't count for missiles / fighters ?
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  #4  
Old June 22nd, 2001, 10:28 PM

Nitram Draw Nitram Draw is offline
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Default Re: What you tink about this design ?

PD's don't need multiplex as far as I know.
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Old June 23rd, 2001, 12:20 AM
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Lisif Deoral Lisif Deoral is offline
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Default Re: What you tink about this design ?

I confirm, PD is not restricted by lack of multiplex targeting.

What about a heavy mount repulser beam to reduce attacks by warships?
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  #6  
Old June 24th, 2001, 06:49 AM
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Default Re: What you tink about this design ?

Heavy and massive mounted repulsion beams rule... they can push enemy ships so far away. Its a good thing to have.
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