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October 6th, 2004, 02:24 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: The Ark can kill your pretender?
This just in, juggernauts are every bit as susceptible to the ark as pretty much everything else. On the one hand, I respect the powerfully Christian notion of EVERYONE except the tiniest, most insignificant portion of the population being doomed to Hell.
On the other, methinks giant icons on wheels should be exempt from damnation. Unless that damn artifact has issues with idolatry, as well. That box just won't compromise.
Honestly, why aren't juggernauts sacred? Is there some sort of game balance issue I'm oblivious to? What's the worst that could happen, 150% speed tramplers with reinvigoration? Nasty, but not much nastier than an unmodified juggernaut. The defense boost is meaningless. And the defense bonus is meaningless. Only soulless and their ilk can't hit a juggernaut, and such cannon fodder can rarely penetrate protection 20?
Fire-9? Flaming fists that rarely miss targets of juggernaut size or above. If there is a size above juggernaut size. Add Blood-9, and I'd still rather have the thing trample.
Air? Only good against arbalests, lightning(Not worth it), and possibly flaming arrows. I mean, protection 20. Solid.Protection I suppose the astral MR boost would be the ideal blessing, but I still can't see how that would be overpowered.
Death? Worthwhile if it turned into some kind of Soulless Juggernaut when killed. That'd be sweet.
Nature? Worth it if only to see one of those things go berserk.
Thoughts?
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October 6th, 2004, 02:45 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: The Ark can kill your pretender?
Hmmm, I don't see a huge issue with sacred Juggernauts, nor with the Ark sparing its owning pretender,considering that both are holy enough to spread the owner's dominion just like the Ark.
(And, being basically large heavy icon platforms, they don't have minds, right? Mindless units should probably be non-berserkable if they aren't already.)
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 6th, 2004, 07:35 PM
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Captain
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Re: The Ark can kill your pretender?
Quote:
Taqwus said:
... Mindless units should probably be non-berserkable if they aren't already.)
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Well, Golems go berserk all the time, it is basically what being a Golem is all about.
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October 7th, 2004, 12:21 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: The Ark can kill your pretender?
Johan, given that the ark already can tell the difference between one sacred flag and another (ie, it kills enemy sacred troops but not friendly) is there really any reason why it couldn't do the same for the pretender flag on a unit?
The juggernaut isn't a huge issue, but the pretender getting blinded and diseased is.
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Wormwood and wine, and the bitter taste of ashes.
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October 7th, 2004, 11:59 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: The Ark can kill your pretender?
My mistake, turns out juggernauts ARE sacred, unless created by an unholy nation(In which case they get neither the "holy" nor the "unholy" flag). Sorry about the misinformation.
Mind you, I do believe this latter case still warrants a fix. I mean, an unholy temple on wheels should at least be unholy. And a temple. On wheels.
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October 6th, 2004, 03:24 PM
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Major
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Re: The Ark can kill your pretender?
Quote:
Vicious Love said:
Honestly, why aren't juggernauts sacred?
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I thought they were?
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God does not play dice, He plays Dominions Albert von Ulm
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October 6th, 2004, 03:31 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: The Ark can kill your pretender?
zen's SCQR 1.0 has them as sacred...
have they been changed?
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