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June 22nd, 2001, 05:41 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Newbie Question on special tech (Organic, etc.)
I don't play the specials much but from what I've read the benefits are not gained early in the game. They seem to come into their own at the higher levels. Maybe give your game a little more time to develop.
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June 22nd, 2001, 05:53 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Newbie Question on special tech (Organic, etc.)
Dragonlord I am not surprised, that you are disappointed from any special technology after 30 turns starting with low technology. All special technology will only be of real value later in the game (more than about 100 turns). In the early game the special tech races are weaker than the normal races because they used racial and research points for something that has not an immediate benefit. However in the later game or starting with full technology the special tech races get quite strong and each has it's main advantage. For the organic technology I agree with you that's the organic armor in the first place.
So is it worth 1500 race points? That's the beauty of the game: there is no clear answer yes or no, it all depends what kind of game you play.
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June 22nd, 2001, 06:38 PM
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Corporal
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Join Date: Feb 2001
Location: Seattle, WA USA
Posts: 65
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Re: Newbie Question on special tech (Organic, etc.)
One point to consider with all special techs when playing PBEM games is they are not very general trade material. In the two games I've been in so far, trading tech has been essential to survival (at least for me). It is enough to decide me against racial techs.
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June 22nd, 2001, 06:47 PM
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Re: Newbie Question on special tech (Organic, etc.)
quote: Originally posted by LeTharg:
In the two games I've been in so far, trading tech has been essential to survival (at least for me).
Add a trick I use to your list. After you find a successful tech trade, do it over again, adding to the want package 200/200/200k of resources! Sometimes you can get the resources that the AI is just throwing away, and of course you need to have storage built for them too. I got millions of resources that way in the game I was playing under 1.35, but it may be fixed in 1.41 of course...
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June 22nd, 2001, 07:31 PM
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Corporal
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Join Date: Apr 2001
Location: Hoboken, N.J.
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Re: Newbie Question on special tech (Organic, etc.)
Dragonlord: You're absolutely right about the balance that Organic tech gives you -- very rounded. Organic weapons are generally considered to be the best (long range, low tonnage, fast reload), but it takes awhile to research up to the good stuff. IMO, the enveloping acid globule is hands-down the best long-range direct fire weapon in the game. And the small electric discharge is my favorite for fighters -- again for range and size considerations.
Having said all that, I should note that I'm addicted to temporal tech. Great weapons, powerful facilities, and low-cost sensors early in the game. If I play with any racial tech at all anymore, generally it's temporal.
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June 22nd, 2001, 09:42 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Newbie Question on special tech (Organic, etc.)
quote: Damage Ratings:
APB XII: 2.1 - 1.5, normal
DUC V: 1.33, normal
PM V: 1.0 - 0.27, seeker
PC V: 1.33 - 1.0, normal, organic
HPB V: 1.67 - 1.0, normal, organic
ED III: 1.5 - 0.5, normal, organic
LR III: 2.0 - 0.5, normal, organic
SP V: 1.0, seeker, organic
AG V: 0.56, normal, organic
EAG V: 1.25, normal, organic
As you can see from the above, the Seeking Parasites are the best missile in the game.
Also, the Enveloping Acid Globule and the Hyper-Plasma Bolt, while not the most powerful, are quite dangerous weapons, and are protected from capture/analyzing.
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June 22nd, 2001, 10:33 PM
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Sergeant
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Join Date: Jun 2001
Posts: 287
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Re: Newbie Question on special tech (Organic, etc.)
quote: Originally posted by suicide_junkie:
As you can see from the above, the Seeking Parasites are the best missile in the game.
Also, the Enveloping Acid Globule and the Hyper-Plasma Bolt, while not the most powerful, are quite dangerous weapons, and are protected from capture/analyzing.
SJ, can you please clarify for me how I should read the table, and what the acronyms mean? (I can only figure out a few)
Hey, is special tech protected? Did not know that! no capture no analyse eh? Any other way of getting it if you dont have it? Will the AI trade it to you or hand it over when they surrender?
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