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  #1  
Old June 22nd, 2001, 06:47 PM

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Default Re: Newbie Question on special tech (Organic, etc.)

quote:
Originally posted by LeTharg:
In the two games I've been in so far, trading tech has been essential to survival (at least for me).


Add a trick I use to your list. After you find a successful tech trade, do it over again, adding to the want package 200/200/200k of resources! Sometimes you can get the resources that the AI is just throwing away, and of course you need to have storage built for them too. I got millions of resources that way in the game I was playing under 1.35, but it may be fixed in 1.41 of course...
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Old June 22nd, 2001, 07:31 PM
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Default Re: Newbie Question on special tech (Organic, etc.)

Dragonlord: You're absolutely right about the balance that Organic tech gives you -- very rounded. Organic weapons are generally considered to be the best (long range, low tonnage, fast reload), but it takes awhile to research up to the good stuff. IMO, the enveloping acid globule is hands-down the best long-range direct fire weapon in the game. And the small electric discharge is my favorite for fighters -- again for range and size considerations.

Having said all that, I should note that I'm addicted to temporal tech. Great weapons, powerful facilities, and low-cost sensors early in the game. If I play with any racial tech at all anymore, generally it's temporal.
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  #3  
Old June 22nd, 2001, 09:42 PM
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Default Re: Newbie Question on special tech (Organic, etc.)

quote:
Damage Ratings:
APB XII: 2.1 - 1.5, normal
DUC V: 1.33, normal
PM V: 1.0 - 0.27, seeker

PC V: 1.33 - 1.0, normal, organic
HPB V: 1.67 - 1.0, normal, organic
ED III: 1.5 - 0.5, normal, organic
LR III: 2.0 - 0.5, normal, organic
SP V: 1.0, seeker, organic
AG V: 0.56, normal, organic
EAG V: 1.25, normal, organic



As you can see from the above, the Seeking Parasites are the best missile in the game.
Also, the Enveloping Acid Globule and the Hyper-Plasma Bolt, while not the most powerful, are quite dangerous weapons, and are protected from capture/analyzing.
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Old June 22nd, 2001, 10:33 PM

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Default Re: Newbie Question on special tech (Organic, etc.)

quote:
Originally posted by suicide_junkie:
As you can see from the above, the Seeking Parasites are the best missile in the game.
Also, the Enveloping Acid Globule and the Hyper-Plasma Bolt, while not the most powerful, are quite dangerous weapons, and are protected from capture/analyzing.



SJ, can you please clarify for me how I should read the table, and what the acronyms mean? (I can only figure out a few)

Hey, is special tech protected? Did not know that! no capture no analyse eh? Any other way of getting it if you dont have it? Will the AI trade it to you or hand it over when they surrender?
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Old June 23rd, 2001, 12:24 AM
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Default Re: Newbie Question on special tech (Organic, etc.)

quote:
Originally posted by Dragonlord:
Hey, is special tech protected? Did not know that! no capture no analyse eh? Any other way of getting it if you dont have it? Will the AI trade it to you or hand it over when they surrender?


Simply put, you can't learn/gain/discover racial techs in any way. You can use ships and facilities using those techs anyway.

In a PBeM game, I'll sooner or later play a merchant race and "sell" special tech ships
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  #6  
Old June 23rd, 2001, 01:19 AM
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Default Re: Newbie Question on special tech (Organic, etc.)

Racial Techs kick @$$e$, especially at the end of the racial tech trees. I always like to play a combination of 2 or even 3 racial treats. My Favorites are:

-Religious: shrines to improve planets and their defense and output, RELIGIOUS TALISMAN (every direct fire and PDF weapon 100% to hit chance)

-Organic: organic armor, Replicant facilities, small electric discharge (best weapon for fighters/troops)

-Psychic: ALLEGIANCE SUBVERTER ( mighty weapon, even in AIs hands)

I think all of the racial traits are very good addons, because they turn a race into something special/individual. I would like to see some more traits in later patches (taken from the ideas of the forum).



[This message has been edited by PsychoTechFreak (edited 23 June 2001).]
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Old June 23rd, 2001, 02:26 AM
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Default Re: Newbie Question on special tech (Organic, etc.)

Can two races with the same racial tech trade those special techs? I would think they could, but I've never had an opportunity to test it.

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